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Coding for Continual Income

Discussion in 'Requests' started by abilityeditorneed, Oct 27, 2008.

  1. abilityeditorneed

    abilityeditorneed

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    I attempted to learn from Bomber Command as they had a trigger that would meet this need, but I couldn't get the code for the continual income (Presumed to be JASS)
    Any assistance would be appreciated...
    Clarification: ownership of a certain type of building would periodically provide income
     
    Last edited: Oct 27, 2008
  2. Just_Spectating

    Just_Spectating

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    income triggers are very simple.

    Set a variable to represent the number of "income buildings" the player has. ( x )

    then make a trigger that sets the variable higher every time the player builds that building.

    and when a building dies and it equals to that type of building, then set the variable lower.

    then you make a periodic trigger that gives the player gold for every income building it has, so it would be like,

    say each building will give 20 gold every 10 seconds.
    so it would be, 20( x ) to the player every 10 seconds.
     
  3. Ares_21

    Ares_21

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    or you could just do do every 10 seconds count structures of type owned by player x 20 add to players gold/lumber w/e resource u want, no variables needed...

    Edit: I don't see why you'd need jass for that.
     
    Last edited: Oct 29, 2008
  4. abilityeditorneed

    abilityeditorneed

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    i'll try.
    BTW what kind of variable? (Unit type?)
     
    Last edited: Nov 1, 2008