• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Cleave w/o Slam Animation

Status
Not open for further replies.
Level 3
Joined
Dec 19, 2016
Messages
45
Whenever a unit has an ability based on Cleave, it uses its Slam animation. I am not skilled in triggers, so I was wondering if anyone could help me make a trigger for three levels of Cleave, identical to its non-trigger counter-part, but does not force the unit to using their Slam animation. I would also like to be told how to modify the splash amount and radius.

Thank you in advance :D
 
Level 23
Joined
Dec 4, 2007
Messages
1,558
  • BlademasterHoppingFix
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to (==) Blademaster
    • Actions
      • Animation - Queue (Attacking unit)'s attack animation
      • Animation - Play (Attacking unit)'s attack animation
should work
 
Status
Not open for further replies.
Top