1. I see you still use
a lot of imported resources in your map, and it's simply not good. Use imported files when you actually
need them,
not when you like them.
2. You should definitively remove the "Made By Neca" box in the upper corner.
3. Since the first thing that players see when they join your map is the Hero Pick arena, you should make it more beautiful to our eyes. Spill over some terrain work and surround it with doodads. Arrange heroes in perfect distances. Surround with boundary to make them more appealing. Look at the image bellow, what I did in few minutes.
4. In the previous version, I played a hero called Sorcery. Usage of her model is just wasting of map size, as it only adds wings to her. Instead, use the ordinary sorceress. It fits her concept more. I see that in this version as well, her class is Sorcery and her name is Sorcery. Name it with unique name, such as Annie, Elanya, Eruina, ... If you can't think of any good names, try with names from the real world, such as: Natasha, Maria, Ivanya, ... "Sorcery" isn't even a proper class name. Try with "Arcane Mistress" "Dalaran Mage" "Arcane Lady"... Her soundset should also be reverted to Sorceress instead of Jaina. Make her spells have right order.
1. Entangling Roots
2. Blink
3. Mana Shield
4. War Stomp
And instead of saying:
"Realise a huge amount of mana wich kills enemy unit!!!,,,,,,,,,
"
try with the ordinary:
"After 5 seconds of casting time, the Arcane Lady will blast away all nearby enemy units, dealing 2000 damage to each. If units are not killed by this spell, they will get stunned for 3 seconds."
Also, it aint nice to make your mana cost bigger than your mana pool. I had to wait, like, 4 more levels after I got ultimate, just to have enough mana to cast it.
5. Some units have more HP than others. Some units have more Armor or Damage than others. Still, they should be same. Same for towers. Mind of fixing that?
6. Many models are overscaler, too tinted or way too small. Make sure that each of them is nearly the same size as others.