- Joined
- Mar 27, 2013
- Messages
- 14
Hello! I would like to know hot to make a choice system for a campaign like the ones who Shar Dundred used in his campaign: Legens of Arkain. Something like at a point you have to chose between variant X or Y with a diferent result in the end. Or something like, if you do or not side quest Z this would happen. I hope I can get a tutorial or some help. Thanks for reading.
For example I want in a mission to be able to chose if you kill a bandit or not. In the next mission of the campaign if you let the bandit go, he will come in your help with some extra units. If you kill him, the bandits will want revenge and will be hostile.
Another example is in another mission you will have a sidequest to kill a group of mages. If you do that in the next quest where 6 lords battle (with you 7). A lord will tell you that the mages killed many of his soldiers and got away. And he will be an ally in the mission for that. If you don't do the sidequest. He will say that he does not trust you to pick a king from the lords. And he will become hostile.
For example I want in a mission to be able to chose if you kill a bandit or not. In the next mission of the campaign if you let the bandit go, he will come in your help with some extra units. If you kill him, the bandits will want revenge and will be hostile.
Another example is in another mission you will have a sidequest to kill a group of mages. If you do that in the next quest where 6 lords battle (with you 7). A lord will tell you that the mages killed many of his soldiers and got away. And he will be an ally in the mission for that. If you don't do the sidequest. He will say that he does not trust you to pick a king from the lords. And he will become hostile.
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