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Chapter 2: The March

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Chapter 2: The March


Altaras is a kingdom governed by a cruel and greedy king named Agbon, he is also sadistic since he likes his people to engage in combat to the point of death. During this time, Agbon already conquered many kingdoms and is considered to be the most powerful king of all. Many people and even kings fear him because of his vast knowledge of sorcery and combat, therefore, kingdoms are forced pay him tribute like women, treasures and servants. Those who oppose his will is thrown into the arena of death and be eaten by Lions, a terrible fate. In his widespread reputation, he gained many enemies like the rebels, but no matter how hard they tried, Agbon’s forces is too strong for them to overcome.

Princess Mia, Agbon’s daughter on the other hand is kind and gentle, she has the heart of her loving but deceased mother, she wants his father to be back from his old self again but she discovered something in the long run.

As the story unfolds, you will witness kingdoms shattered and people slaughtered but is there hope left?, we will see…

“Chapter 2: The March” is a part of a campaign I am making called “Shattered Kingdoms”


v1.01
- Camera is locked now
- Emek the priest is now a hero instead of a normal unit
- Gameplay is harder this time
- Wagon movement is now more precise
- 3 Optional Quest added instead none, 2 of them are essential for you to win the game

v1.00
- Title has been changed from “The March” to “Chapter 2: The March”
- A priest named Emek is added to the story since he will take part of this campaign
- Improved intro cinematic dialog
- Added some animals in the terrain
- Added some doodads in the empty field
- Added weather effect in the map
- ‘Noon time’ fixed has been removed
- Improved waterfall scene
- Centaurs does not attack anymore during cutscene of the waterfall
- Wagon has now resting points during attacks
- Last boss is now hard to fight




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Keywords:
prince, hero, warcraft, war, arena, rpg, kingdom, campaign, king, kingdom
Contents

Chapter 2: The March (Map)

Level 5
Joined
Oct 18, 2009
Messages
149
This map requires many improovements. You seem like a rookie map maker, those waterfalls are a disgrace to the map, make 2 sets of cliffs and make a double waterfall, if you have to, edit the scale of the waterfall to match the cliffs. Place them near each other and place some rocks in and out of the waterfall.

The fields are blank, place trees and alot of doodads, don't spam tho.
Overall I'd give it a 3/5, not very bad for a rookie, but much to be done. Keep working on it.
 
Level 2
Joined
Jan 22, 2010
Messages
4
Oooh. New RPG. It's a bit small for a review, but I feel like writing something so here we go...

'The March' is to be the first installment in the 'Shattered Kingdoms' campaign and - rather appropriately - involves a great deal of marching (interspersed of course with the usual pummeling and killing).

The hero of this saga is the enigmatic Sir Daniel, a man of very few words. Although his reticence characterises him quite effectively as a strong, stoical sort of gentleman, it does tend to leave us wondering what exactly is going on. The map is not what you would describe as plot-heavy, there is some discussion of a wicked king, Agbon, but little is revealed of him beyond the fact that he is a morally questionable character of royal status. Sir Daniel's part in this story also remains a mystery.

Sir Daniel has been charged with bringing to Altaras a gift of precious treasure, to be presented to the king. It is up to us to see that he does not fail. This is complicated by the fact that we are given control of Daniel alone - his men follow meekly behind him, accompanying the treasure-wagon. This mechanic sometimes presents a problem in that the wagon is being driven by the most inebriated man to ever have lived. The wagon weaves, ducks, and veers in the most obscure directions at the most inappropriate of times. The royal escort struggle to keep up with it, and the entire party often ends up a long way from their commander.

The mission itself is not heart-stoppingly difficult. The map is fairly linear and mostly involves following the road while the wagon trundles merrily along behind you. You will, however, encounter several parties of highly aggressive monsters - all intent on stealing your treasure (and possibly your internal organs). Combat can be quite frustrating, as you do not have direct control over your units, therefore the game is heavily reliant on Sir Daniel's healing ability. This can cause problems if, say, Daniel is engaged in a cutscene, admiring a peaceful fountain, while his entourage is getting systematically rampaged by a tribe of furious centaurs.

Overall, this map shows promise. It's not magnificent, but it works. Some attention to the story could make it more engaging (use this opportunity to give us some information about the world and the characters) and some tinkering with the wagon and soldiers would smooth out some of the combat issues. Will be interested to see how this unfolds.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected

Additional Information:


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Don't double post please mckill2009. Use these BB Codes to help you with the description; also to put screenshots on your description, upload the pictures to a site, then get the url and place it between
. The terrain is very plain, you should use more variation of tile sets and more doodads.

thank you for your help of the images, BTW i am not double posting, that is for alias and barathrum respectively...
i am going to EDIT this not not sooner than tomorrow...
 
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