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I would recommend duplicating an existing actor (best is to duplicate the one linked to the unit your unit is based off of), and then changing the token unit to your custom unit.
Yes, i did see that as a solution, but a bad one. Im trying to create a bunch of units with the same stats but different models. It would be much faster to just change the actor, if i could find out how
Also it creates a copy of the actor. Which then you have 1000 copies of actors, which defeats the whole purpose of having actor classes
ya, i just found that out after doing a search using actor instead of model. This doesnt make any sence tho, why didnt they just add all the actor fields in the unit section. Such a big hassle for something so simple.
Actor events are pretty complicated and can do a hell of a lot of tasks. I still do not fully understand thhem but if you want to use the editor efficently it is a must to learn.
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