- Joined
- Mar 15, 2012
- Messages
- 2,885
Might make it into a system later as the test sample is already automated. To try this out, select archmages only and type "o" without the quotes as the testmap isn't designed for faulty unit types aka not in the system yet. Shouldn't select more then 12 at a time as too much morphing at the same time causes a crash. Wait until the current selection tells you "donea" as an error with changing attack type can come up but the test system will eventually autofix it.
There are also secret references to other additions I have planned for later such as special locust which makes a unit targetable but not selectable(possibly remove from minimap and maybe more but I haven't encountered a problem yet.). Changing a single units texture and model without recreating or making a new unit is also planned for later.
To further mention, ancients can be turned into normal units when uprooted thanks to a burrow/unburrow feature before uprooting them.
I'd also like to thank these individuals, Guhun , Zwiebelchen , leandrotp , HappyTauren , and Aniki for thinking/making over half of what the system present in this testmap was either based on or used because without them I would have been too lazy to do this myself and I also wasn't aware of Guhun's event method of crow form.
I'd like anyone to point out any crashes they encounter if they could unless they're trying to use this system on 13 or more units or the start result wasn't an archmage unit. Sorry for the mess in the trigger and object editors, currently just a show however I will likely share the system update when I get to it.
edit: reuploading testmap so reforged editors can at least testmap.
edit2: for people who wanna do it mostly manually then its
type p
use burrow/unburrow
esc keyx3
type fix - the bird form aka alternate unit is the used stats for changing attack type/range/etc
type re
type k - likely this step can be ignored as its armor testing with blank chaos.
before

after

download test
edit3: Hopefully I didn't leave too much of my salt or messes in there, not sure if I cleaned it up well enough so brace yourself if you go looking into my code.
edit4: Mapmakers on older patches, a tip where you can have instant turning/facing but you must remove the units Amov aka movement ability before and then after burrow/unburrow or some other morph or similar method that returns a units original Amov abilty. Can also add/remove attack range through the same method as changing attack types or use web/ensnare combined with melee attacks only but to have range for the second method you'd need a custom projectile system. I think it also has to be 128 or higher to visually show up otherwise the "MELEE" hogs it, been a while so I may be remembering that wrongly.
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