- Joined
- Dec 9, 2014
- Messages
- 176
So I have several units with their "Targeted As" setting to nothing. This had the desirable effect of them being not attackable, but still selectable and without them having the "Invulnerable" stat that just plain makes it ugly. The only problem is that later in game, after making a specific set of choices, they become hostile, I'd like them to become attackable at that point. I was hoping this could be done with triggers but I can't seem to find it anywhere. Here's the trigger I have so far, just in case you're curious:
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Fight Tybalt
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Events
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Dialog - A dialog button is clicked for TybaltResponseWindow2
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Conditions
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(Clicked dialog button) Equal to TybaltResponseButton2[1]
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Actions
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Game - Display to Player Group - Player 1 (Red) the text: |cffff0000"Wrong an...
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Unit - Change ownership of Captain Tybalt 0005 <gen> to Player 10 (Light Blue) and Retain color
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Sound - Play FootmanYesAttack3 <gen> at 100.00% volume, attached to Captain Tybalt 0005 <gen>
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