• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Chances Trigger

Status
Not open for further replies.
Level 4
Joined
Aug 7, 2008
Messages
115
Im looking for chances trigger.Like in maze... 2 continues left...something like that...

"If all heroes dies substract 1 chance, if the chances reachs 0 all players are defeated"...Can someone help me with that?[

Thanks,
 
Level 28
Joined
Mar 25, 2008
Messages
2,955
Make an integer storing the amount of chances and do
  • Events:
    • Unit - A unit dies
  • Conditions
    • ((Dying Unit) is a hero) equal to true
  • Actions
    • Set chances_int = (chances_int - 1)
    • If chances_int equal to 0 then do Player Group - Pick every player in (all players) and do: Defeat (Picked Player) with message: GTFO NUB else do: do nothing
 
Level 4
Joined
Aug 7, 2008
Messages
115
hey why not change the lumber to be chances than make the trigger such that every time he dies minus 1 lumber and when it reaches zero defeat him?

Ya i thought it but i didnt know how to make the defeat when the "lumber" reaches 0!
That was my doubt so i came here and asked the chances instead of lumber chances and giving me the both answers[maybe] and now i desire to use lumber in my map! =D

--------------------
And Squiggy about your trigger when u set Dying Unit equal to hero.Can i set something like "specific unit"..maybe using "(Unit-type(dying unit)) equal to HEROSHIT" Will it work properly ?
 
Level 4
Joined
Aug 7, 2008
Messages
115
i don't get it.. you want to set the event to fire as a specific unit dies?

moreless... cuz i have 2 diferent main heroes in my map,1 is for combats/challenges and other kinds of fights.The another one is to scape.My map is something like Mini-game maze... got it ?

so i need to set this chances to the "mini-game maze"Hero! not for the combats one
 
Last edited by a moderator:
Level 23
Joined
Nov 29, 2006
Messages
2,482
Ya i thought it but i didnt know how to make the defeat when the "lumber" reaches 0!
That was my doubt so i came here and asked the chances instead of lumber chances and giving me the both answers[maybe] and now i desire to use lumber in my map! =D

--------------------
And Squiggy about your trigger when u set Dying Unit equal to hero.Can i set something like "specific unit"..maybe using "(Unit-type(dying unit)) equal to HEROSHIT" Will it work properly ?

Yes, that would work. Just dont kill the units when you switch the modes, thus will result to defeat. Hide them, or pause them.

As the conditions should be
  • Conditions
    • Unit-type of (dying unit) Equals to <Teh_Wanted_Type>
Triggering unit would also work, and its faster and better
 
Level 4
Joined
Aug 7, 2008
Messages
115
Yes, that would work. Just dont kill the units when you switch the modes, thus will result to defeat. Hide them, or pause them.

As the conditions should be
  • Conditions
    • Unit-type of (dying unit) Equals to <Teh_Wanted_Type>
Triggering unit would also work, and its faster and better

Ok. Thanks,
 
Level 12
Joined
Mar 16, 2006
Messages
992
I didn't bother reading half the posts, but here's a bone for you dogs:

Use a variable to count the left turns.

You can trigger turns using boolean[player number of (owner of triggering unit)]switches.
 
Status
Not open for further replies.
Top