# Card Shuffle Theme: Card Draw and limitation problems

#### bboy-tiger-

Level 11
You have deck with 60 cards
Max number of one type of card is 6
So each time when u draw card, number drops by one

Probem is, that i need system, coz seems like mine isnt working.
Its based on random number
from 1 to 60
if its 1 it draws card that is bind for that number, so 6 times 1 means 6 cards of same type

I need help there now...
When get 6 times number one, means that u got 6 same cards, and if u get number 1 again i dont know what should i do, i created, if number one is randomed 6 times, that system runs trigger again, but this crashes the map.

So how can i make system that detects that u have draw 6 times same card, and then removes that opinion.

Any idea ?

Here is m system, but it crashes when u get same number 7 times.

Card Draw System
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |cffffcc00D|rraw Card
Actions
Set Draw_Random_Card[(Player number of (Owner of (Casting unit)))] = (Random integer number between 1 and 2)
Game - Display to (All players) the text: (String(Draw_Random_Card[(Player number of (Owner of (Casting unit)))]))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Casting unit)) Equal to Player 1 (Red)
(Name of Player 1 (Red)) Equal to tiger_cro
Then - Actions
-------- 1 - Ignacio Spider --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
"This is how same cards u may have in deck(its 6)=>"C_IS[(Player number of (Owner of (Casting unit)))] Greater than 0
Draw_Random_Card[(Player number of (Owner of (Casting unit)))] Equal to 1
Then - Actions
Hero - Create |CFF00FF00Ignacio Spider|r ;Forest and give it to tiger_cro
Set C_IS[(Player number of (Owner of (Casting unit)))] = (C_IS[(Player number of (Owner of (Casting unit)))] - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
C_IS[(Player number of (Owner of (Casting unit)))] Less than 1
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
-------- 2 - Forest --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Draw_Random_Card[(Player number of (Owner of (Casting unit)))] Equal to 2
C_F[(Player number of (Owner of (Casting unit)))] Greater than 0
Then - Actions
Hero - Create Forest and give it to tiger_cro
Set C_F[(Player number of (Owner of (Casting unit)))] = (C_F[(Player number of (Owner of (Casting unit)))] - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
C_F[(Player number of (Owner of (Casting unit)))] Less than 1
Then - Actions
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
-------- 3 - Satyr --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
C_SA[(Player number of (Owner of (Casting unit)))] Greater than 0
Draw_Random_Card[(Player number of (Owner of (Casting unit)))] Equal to 3
Then - Actions
Hero - Create |CFF00FF00Satyr|r ;Forest and give it to tiger_cro
Set C_SA[(Player number of (Owner of (Casting unit)))] = (C_SA[(Player number of (Owner of (Casting unit)))] - 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Draw_Random_Card[(Player number of (Owner of (Casting unit)))] Equal to 3
C_SA[(Player number of (Owner of (Casting unit)))] Less than 1
Then - Actions
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Else - Actions

#### Metov

Level 3
instead of creating an item for the hero every time, add charges to the item? that way before randoming you can check if the hero has 6 charges of that item?

there are other ways, most i can think of involve very big arrays of integers, and re-sorting the integers as the numbers disappear.

#### bboy-tiger-

Level 11
I think that it wont work properly... with charges.. ccc
I need some idea of system that will enable me to have 60 cards in deck, and when i draw 6 same cards, than i cant draw 7th card of that type, i will get another card... ?_?

Edit: I mean i maked that game knows when u are out ot one type of card, but i dont know how to make game draws diffrent card when u get number for that card that you dont have anymore

random number between 1-2
1-dragon
2-spider

1,1,1,1,1,1 = 6 times so no more dragons in my deck

And now i get number 1 again, there are no more dragons, so waht now ?

Edit2: I fixed problem, if anyone will need this kind of system, let me know, i'll post trigger

Last edited: