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[Trigger] Capture Strategy Buildings

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There are multiple ways to go about this.
One solution would be to use a damage detection system and see when a killing blow would be dealt.
1) Download and import Bribe's Damage Engine.
2) This trigger:
  • On Damage
    • Events
      • Game - DamageModifierEvent becomes Equal to 1.00
    • Conditions
      • (Unit-type of DamageEventTarget) Equal to Castle
      • ((Life of DamageEventTarget) - DamageEventAmount) Less than 0.41
    • Actions
      • Set DamageEventAmount = 0.00
      • Unit - Set life of DamageEventTarget to 100.00%
      • Unit - Change ownership of DamageEventTarget to (Owner of DamageEventSource) and Change color
The other solution is to use "A unit is attacked".
  • On Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Castle
      • (Life of (Triggering unit)) Less than 100.00
    • Actions
      • Unit - Order (Attacking unit) to Stop
      • Unit - Set life of (Triggering unit) to 100.00%
      • Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
With this method, the unit might still be able to die (if so, you should change the condition so the trigger activates earlier - when the Castle has less than 150 HP for example).
 
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