- Joined
- Jul 12, 2010
- Messages
- 1,746
Hello everybody, I wanted to test some "GetLocalPlayer()" triggers on my map with the LAN option but I can't join my own game.
So basically you have 2 clients and enter the same game using LAN, but for some reason it doesn't work anymore??
Scenario 1:
Both clients are logged out of b.net and play offline, P1 can create the game but P2 can't enter, there is a problem when you enter your player name.
Scenario 2:
P1 is logged in b.net and creates LAN game, P2 is offline and can't enter the game.
Scenario 3: (works)
P1 is offline and creates the LAN game, P2 if logged into b.net and can enter game successfully and play.
Now my problem is that I want to test a map with +3 players but I can't since only 2 can play this way.
To avoid wasting a lot of your time here is a short video with the problem:
So basically you have 2 clients and enter the same game using LAN, but for some reason it doesn't work anymore??
Scenario 1:
Both clients are logged out of b.net and play offline, P1 can create the game but P2 can't enter, there is a problem when you enter your player name.
Scenario 2:
P1 is logged in b.net and creates LAN game, P2 is offline and can't enter the game.
Scenario 3: (works)
P1 is offline and creates the LAN game, P2 if logged into b.net and can enter game successfully and play.
Now my problem is that I want to test a map with +3 players but I can't since only 2 can play this way.
To avoid wasting a lot of your time here is a short video with the problem:


