[JASS] Can Someone update my Toss ?

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Aug 21, 2008
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Hi, i've got a problem with an imported Ability...

Its Toss, everybody know it from Dota's Tiny.
Well the Toss i've got also damage friendly Heros and i dont know something about JASS thats the Problem.

Here is the Code:

JASS:
function Trig_Toss_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A004'        
endfunction

function Toss_Unit_Group takes nothing returns boolean 
 if ( IsUnitType(GetTriggerUnit(), UNIT_TYPE_ANCIENT) == true ) then  
 return false 
 endif 
 if IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) then 
 return false 
 elseif IsUnitType(GetFilterUnit(), UNIT_TYPE_FLYING) then 
 return false 
 elseif GetFilterUnit() == GetSpellAbilityUnit() then 
 return false 
 elseif IsUnitDeadBJ(GetFilterUnit()) then 
 return false 
 endif 
return true
endfunction

function Toss_Destroy_Trees takes nothing returns nothing
    call KillDestructable( GetEnumDestructable() )
endfunction

function TossFX takes nothing returns nothing
local effect f= bj_lastCreatedEffect
call TriggerSleepAction(0.4)
call DestroyEffect(f)
set f=null
endfunction

function Toss_Movement takes nothing returns nothing
local timer t=GetExpiredTimer()
local unit u=GetHandleUnit(t,"t")
local real b=GetHandleReal(t,"r")
local real n=GetHandleReal(t,"n")
local real d=GetHandleReal(t,"d")
local location l=GetHandleLocation(t,"l")
local real x=-d+(d*(b/50))
local location m=PolarProjectionBJ(l,x,n)
local real y=((b-25)*(b-25))
call SetUnitPositionLoc(u,m)
call SetUnitFlyHeight( u, ( 775-y ) , 10000.00 )
if GetRandomInt(1,4)==2 then
call AddSpecialEffectTargetUnitBJ( "origin", u, "Abilities\\Spells\\Undead\\Cripple\\CrippleTarget.mdl" )
call TriggerExecute(gg_trg_DestroyFX)
endif
set b=b+1
call SetHandleReal(t,"r",b)
set t=null
set u=null
set b=0
set n=0
set d=0
set l=null
set x=0
call RemoveLocation(m)
set m=null
set y=0
endfunction

function Trig_Toss_Actions takes nothing returns nothing
local group g=CreateGroup()
local unit c=GetTriggerUnit()
local unit a=null
local location l=GetSpellTargetLoc()
local timer t=null
local real b=1
local real d=0
local real n=0
call GroupEnumUnitsInRange(g,GetUnitX(c),GetUnitY(c),275,Condition(function Toss_Unit_Group))
set a=GroupPickRandomUnit(g)
call GroupClear(g)
if a!=null then    
    call SetUnitAnimationByIndex(c,4)
    call PauseUnitBJ( true, a )
    call SetUnitPathing( a, false )
    call SetUnitFacingToFaceLocTimed( a, l, 0 )
    call UnitAddAbilityBJ( 'A002', a )
    call UnitRemoveAbilityBJ( 'A002', a )    
    set t=CreateTimer()
    call SetHandleHandle(t,"t",a)
    call SetHandleReal(t,"r",b)    
    set d = DistanceBetweenPoints(GetUnitLoc(c), l)
    set n= AngleBetweenPoints(GetUnitLoc(c), l)
    call SetHandleReal(t,"d",d)
    call SetHandleReal(t,"n",n)
    call SetHandleHandle(t,"l",l)   
    call TimerStart(t,0.02,true,function Toss_Movement)
    call TriggerSleepAction(1.0)
    call RemoveLocation(l)
    set l=GetHandleLocation(t,"l")
    call RemoveLocation(l)
    call FlushHandleLocals(t)
    call PauseTimer(t)
    call DestroyTimer(t)
    call SetUnitFlyHeightBJ( a, GetUnitDefaultFlyHeight(a), 10000.00 )
    call PauseUnitBJ( false, a )
    call SetUnitPathing( a, true )    
    set l=GetUnitLoc(a)
    call DestroyEffect(AddSpellEffectByIdLoc('A0BZ', EFFECT_TYPE_TARGET, l))
    call TerrainDeformationRippleBJ( 0.2, true, l, 1.00, 300.00, 96.00, 1, 64.00 )
    call UnitDamageTargetBJ( c, a, 38.00 * I2R(GetUnitAbilityLevelSwapped('A004', c)) , ATTACK_TYPE_NORMAL, DAMAGE_TYPE_DEMOLITION )
    set g = GetUnitsInRangeOfLocAll(200.00, l)
    loop
        set a = FirstOfGroup(g)
        exitwhen a == null
        call GroupRemoveUnit(g,a)
        call UnitDamageTargetBJ( c, a, 250.00 * I2R(GetUnitAbilityLevelSwapped('A004', c)) , ATTACK_TYPE_NORMAL, DAMAGE_TYPE_DEMOLITION )     
    endloop
    call EnumDestructablesInCircleBJ( 200,l , function Toss_Destroy_Trees )
    call DestroyEffect(AddSpecialEffect("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl",GetLocationX(l),GetLocationY(l)))
endif
call DestroyGroup(g)
set g=null
set c=null
set a=null
call RemoveLocation(l)
set l=null
set t=null
set b=0
set n=0
set d=0
endfunction

//===========================================================================
function InitTrig_Toss takes nothing returns nothing
    set gg_trg_Toss = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Toss, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Toss, Condition( function Trig_Toss_Conditions ) )
    call TriggerAddAction( gg_trg_Toss, function Trig_Toss_Actions )
endfunction

Please change the Code so that friendly Hero (Important: it must be heroes) dont revive damage from Toss.

I know its my first post, but here arre a lot of good Spellmaker... and yes my english is bad ^^
 
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