1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Campaign Screen

Discussion in 'Requests' started by Aeroblyctos, Mar 2, 2012.

  1. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Hello there.

    I've been working a campaign called The Chosen Ones many years and it's finally time to request a campaign screen now that I'm sure the campaign will be finished. At the moment the campaign does not have a campaign screen.

    To some who may not know the campaign here is more information.

    This is not just another request I except from you an excellent result. I aim that this campaign will be one of the best. This campaign screen will bring the campaign once again to a new level.


    Here are information about the campaign screen I want.

    • The basic idea of the campaign screen is that it will be a never ending tunnel with two red glowing evil eyes(which you will never actually catch).
    • Similar idea is in Reign of chaos undead campaign screen. I just want this to be only about the tunnel. This tunnel will be more dark, mysterious and detailed.
    • The campaign screen will be looping, so make sure it does look like the tunnel is never ending(make it long enough, camera slow, etc.)
    • The idea fits perfectly to the story of the campaign and it can be seen by player many different ways(Phodom's journey, mysterious Fradz, Xvareon waiting...).
    • The campaign screen will only be used in this campaign, as I want this campaign stand out of the other campaigns.


    Textures / colors / layout:

    [​IMG]

    [​IMG]

    [​IMG]


    Ask questions, I'm happy to answer. I don't expect you to do this within a few days. There's no really a deadline, but I think few months should give you enough time to create.

    The one who creates the campaign screen will have some special credits on the campaign and reputation points in here.
     
  2. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    That is an interesting idea. I'll see what I can do.
    As it has to be looping, what about a circular tunnel that rotates under the camera? That would make it easy for me, but it would always bend in the same direction.
     
  3. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    It can be like a tunnel without a beginning or an ending(circular). It's up to you how you want to do this.

    Here's an example how one tunnel was done: http://www.youtube.com/watch?v=dUpU7iw5v2k&t=1m20s
     
    Last edited: Mar 3, 2012
  4. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Here is a WIP. What do you think?
     

    Attached Files:

  5. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    I wonder if it's a good thing after all that the tunnel is a circle because it might look like the tunnel curves to the right all the time... It should look like we're going forward not around a circle, that is the idea.
     
  6. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Making a straight Tunnel loop is a lot more difficult, especially since one can theoretically see infinity.
    I could try it with segments that bend in different directions.
     
  7. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Okay, but try to make it like it's not just going to right, but also left and forward and about every direction you think it's possible...

    That would be really nice.
     
    Last edited: Mar 4, 2012
  8. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    http://www.hiveworkshop.com/forums/pastebin.php?id=zcg87v (My Firefox has somehow at the moment problems with opening new windows, so I couldn't attach it)

    Here is a WIP with straight tunnel. Problem is, you see when another part is added at the back.

    Edit: Here the 3ds max Render of a Version with 7 Segments and Stalagtites added.

    Edit 2: Here is a Version with lighting and movement. Set the distance fog to black to make the segments appearing in the back invisble.
     

    Attached Files:

    Last edited: Mar 5, 2012
  9. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    It's hard to say how it will look but the basics are fine I think.

    Have you tested in a custom campaign yet?
     
  10. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Yes. Looks dark, and main problem is the texture for the walls. I'm still thinking which solution I'll use there.
     
  11. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Can you give the campaign? I would like to watch how it looks in real atmosphere.
     
  12. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Use the Demo Campaign for testing, that was what I did. I have a traffic limit on my internet connection and uploading a whole campaign for a model would be a bit of a waste.
     
  13. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    I'm impressed. I'm fucking impressed. I would have never thought this would work so well.

    I guess now it's about making the tunnel itself good. I don't care about how big the model will become. Just put there high quality textures and all that shit.

    Also perhaps some random effects could the make the tunnel feel like it's really never-ending.
     
  14. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    I will. Problem is, I'm not really good in terraining, but I'll see what I can do.

    Edit: Random Effects? Isn't 105 seconds of non-repeating tunnel enough?
     
  15. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Yeah, I think 105 second tunnel is enough. That was just an idea.
     
  16. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Here is a new Version with Mushrooms and Stones. Seems to cause bugs in the distance due to the high polycount.
    Next step will be to figure out how to correct the Wrap of the Mushrooms without having to redo the whole animation.
    Remove the war3mapimported\ from the Textures when importing
     

    Attached Files:

  17. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    Well, I can't see much(picture 2). ^^

    Oh, and I just figured out you can pretty easily create fog(look picture 1).
     

    Attached Files:

    • sab.jpg
      sab.jpg
      File size:
      48.9 KB
      Views:
      77
    • sab2.jpg
      sab2.jpg
      File size:
      16.5 KB
      Views:
      70
  18. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    I would guess that fog is too dense. Black starting from 0 is certainly an obstacle to depth perception. But I'll increase the brightness if you insist.
     
  19. Ajin8642

    Ajin8642

    Joined:
    Mar 23, 2012
    Messages:
    10
    Resources:
    0
    Resources:
    0
    ....
    Who care's bout you?
     
  20. Aeroblyctos

    Aeroblyctos

    Joined:
    Aug 14, 2006
    Messages:
    6,597
    Resources:
    24
    Models:
    1
    Packs:
    1
    Maps:
    22
    Resources:
    24
    HAHAHA! I forgot to take the fog off that's why I couldn't see anything. Silly me. :D

    Yea the fog is fine without this function.

    I'll give feedback later today.

    EDIT:

    [​IMG]


    So:

    1) Some mushroom textures are not placed well.
    2) I don't know what you can do about the textures but I've feeling they are still not high enough. I wonder if wc3 textures are even capable of very high textures. High textures are not necessary if there are a lot of doodads... Or something that can "take the eye out of" the low textures.
    3) The tunnel feels a bit empty. I mean there are some rocks and mushrooms but that's it.

    http://www.hiveworkshop.com/forums/members/130548-albums143.html

    These pictures can help. Maybe some fissures there?
     

    Attached Files:

    • sab3.jpg
      sab3.jpg
      File size:
      244.9 KB
      Views:
      138
    Last edited: Mar 26, 2012