Footman16
Community Manager
- Joined
- Jul 14, 2012
- Messages
- 4,231
Hi guys,
as some of you may know I am a campaign creator and in my most recent project The Path to Valour there was a wide range of missions and gameplay loops from fighting over Control Points to stopping Blight Spread and repairing boats.
For my next project whilst I'm not sure I will seek to be as creative and unique I still wanted to get some input and feedback on what kind of ideas or things you guys would like to see.
Background
My thoughts for this next campaign is to tell the story of the Human WoW Classic Storyline (For example here is the Elwynn Forest/Northshire questline), this means the Defias and the Dark Horde. Whilst you play as Stormwind with Marshall Reginald Windsor as the main hero. This would allow me to introduce the Kingdom of Stormwind to Warcraft 3 to perhaps give better context for their existence to Warcraft 3 players but also to other projects and campaigns that feature this Human Kingdom. The gameplay will be your standard mix of Base Building RTS and Dungeon Crawler missions just like a vanilla blizzard campaign. I'll give a brief outline of what my thinking is in terms of structure.
Act 1
Cinematic - Drums of War
Cinematic - Stormwind Introduction
Mission 1 - Northshire Abbey
Mission 2 - Stormwind City
Interlude
Act 2
Mission 3 - Introduction to Westfall
Mission 4 - Sentinel Hill
Mission 5 - Deadmines
Interlude
Act 3
Mission 6 - Redridge Mountains
Mission 7 - Burning Steppes
Mission 8 - Blackrock Mountain
Mission 9 - Stormwind Palace
Finale Cinematic
So as we can see we've got some good variation in locations which can be looked up on Warcraft Wiki, but within each of those missions I was wondering what kind of gimmicks or enemies or events you guys would like to see and play through. For example, in the Burning Steppes I was wondering if perhaps a stealth mission to kill the Orc Captains could be fun with different methods of invisibility and stealth available from potions, to disguises, to even a caster with invisibility.
The Defias in particular are a bandit faction seeking to undermine Stormwind from within and Westfall is a large area of yellow farmlands with Harvest Golems going crazy and so I feel like there's lots of potential there to do interesting things. One idea I had was to make their units and buildings permanently invisible at night without either certain units with lanterns or friendly buildings nearby and have a mission set at night trying to find them and take them out.
The Stormwind City mission will be similar to my Stromgarde City mission where you can explore and find lots of things to do. I'm also keen to add the Stormwind Stockade to the mission and re-create it.
Either way, this isn't set in stone, and there's only been a bit of pre-prep work done, so I'm always open to ideas and suggestions!
as some of you may know I am a campaign creator and in my most recent project The Path to Valour there was a wide range of missions and gameplay loops from fighting over Control Points to stopping Blight Spread and repairing boats.
For my next project whilst I'm not sure I will seek to be as creative and unique I still wanted to get some input and feedback on what kind of ideas or things you guys would like to see.
Background
My thoughts for this next campaign is to tell the story of the Human WoW Classic Storyline (For example here is the Elwynn Forest/Northshire questline), this means the Defias and the Dark Horde. Whilst you play as Stormwind with Marshall Reginald Windsor as the main hero. This would allow me to introduce the Kingdom of Stormwind to Warcraft 3 to perhaps give better context for their existence to Warcraft 3 players but also to other projects and campaigns that feature this Human Kingdom. The gameplay will be your standard mix of Base Building RTS and Dungeon Crawler missions just like a vanilla blizzard campaign. I'll give a brief outline of what my thinking is in terms of structure.
Act 1
Cinematic - Drums of War
Cinematic - Stormwind Introduction
Mission 1 - Northshire Abbey
Mission 2 - Stormwind City
Interlude
Act 2
Mission 3 - Introduction to Westfall
Mission 4 - Sentinel Hill
Mission 5 - Deadmines
Interlude
Act 3
Mission 6 - Redridge Mountains
Mission 7 - Burning Steppes
Mission 8 - Blackrock Mountain
Mission 9 - Stormwind Palace
Finale Cinematic
So as we can see we've got some good variation in locations which can be looked up on Warcraft Wiki, but within each of those missions I was wondering what kind of gimmicks or enemies or events you guys would like to see and play through. For example, in the Burning Steppes I was wondering if perhaps a stealth mission to kill the Orc Captains could be fun with different methods of invisibility and stealth available from potions, to disguises, to even a caster with invisibility.
The Defias in particular are a bandit faction seeking to undermine Stormwind from within and Westfall is a large area of yellow farmlands with Harvest Golems going crazy and so I feel like there's lots of potential there to do interesting things. One idea I had was to make their units and buildings permanently invisible at night without either certain units with lanterns or friendly buildings nearby and have a mission set at night trying to find them and take them out.
The Stormwind City mission will be similar to my Stromgarde City mission where you can explore and find lots of things to do. I'm also keen to add the Stormwind Stockade to the mission and re-create it.
Either way, this isn't set in stone, and there's only been a bit of pre-prep work done, so I'm always open to ideas and suggestions!


