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Campaign AI

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Level 12
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Jun 10, 2008
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Hello, hive-mates! I just have a quick question about campaign AI. Does it have to be made through JASS? And I mean the part where they build a larger base/construct more units/attack the enemy. They would have prebuilt buildings and units. Is it possible to do that without JASS in the AI Editor?
 
Level 4
Joined
Apr 14, 2009
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Yes, most of the campaign stuff for AI is accessable through the AI editor, like what skills their heroes get in what order, the units they make, researches, etc. Also, if its of any help, you can also edit stuff in the Gameplay Constants and Game Interface by going on the toolbar>Advanced>Gameplay constants and/or>Game Interface.
 
No JASS? Also whats the campaign's name?

One campaign was on m'n'm, but deleted long time ago, it was made like 6 years ago. Then one campaign wasn't submitted, because I quit worked on it.

About those submitted, Italian warz uses AI and also Godfall to some extent, although there were needed some fixing since it uses batalion system.
 
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