• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


Iconpack downloaded from http://www.wc3sear.ch/

BTNCleavingattack (Icon)

Level 6
Mar 2, 2006
no its like getting a pic of samwises and changing the eyecolour and saying "here, use this in your map, credit me!"
first of all, i think that anyone messing with samwise's pics should be shot :!:


recolors have their usefulness by being something familiar yet different. i myself have used a dozen of recolors in my map (of course, i did them myself, but not anyone can do that properly). sometimes you don't want to spend hours and hours creating/searching for an original icon - you want simple and familiar...

i'm not gonna praise a guy for pulling a slider in hue/saturation dialog. my grandma can do that. but he never said: "hey kids, i've drawn this myself from scratch, isn't it great?"