• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

BombCraft v1.0c

jnZane presents

BombCraft
Created by jnZane

Map Info:

BombCraft is a clone of the classib Bomberman games within Warcraft III.

Features:

  • 5 different arenas with different environments
  • 9 unique bombs and abilities
  • shopping system
  • customizable gameplay experience

Screenshots:

Lordaeron

scaled.php


Blackrock

scaled.php


Northrend

scaled.php


Durotar

scaled.php


Stranglethorn

scaled.php


Credits:

  • Lordaeron Block model by BlackSebastian
  • Winged Clock Icon by Golden-Drake
  • Bomb model by Splatt
  • powerup models by gameslayer001
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Keywords:
bomb, man, bomberman, arcade, minigame, fun, explosion, retro
Contents

BombCraft v1.0c (Map)

Reviews
Vengeancekael - Date: 2012/May/16 20:10:09 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object editor, overall...

jnZ

jnZ

Level 4
Joined
May 8, 2008
Messages
20
actually I think there are quiet a few bomberman maps.
but I like mine the best :)

About the keyboard movement: implementing that shouldn't be much of a problem but technically it's intended to move with the mouse. you need your hand on the mouse anyway if you want to trigger triggermines.
but it may be a nice addition

About AI: I don't think I'm capable of doing this. I thought about it but there are many problems I wouldn't know how to solve
 
Level 6
Joined
Dec 9, 2010
Messages
121
Hey, nice map! A few comments, though, and things that I think would improve it.

First of all, when I first got into the map, I was immediately thrown into a 30 second timer to buy items and choose a map. I was a little bit confused about the lack of game modes... I wanted a Teamed (2v2) mode, and some other customizing features. Not to mention that there isn't even a visible timer for the 30 second choosing period. In addition, for buying items/changing my character type, the shops have default (short) range, which was annoying, because it didn't let me buy items from my start position, which was a little confusing at first.

As for the game-play itself... it's well done, overall, but I have some things that I would like to see changed or done differently. First, when I got into the arena, I was overwhelmed by having 8 or so different abilities that I could use. I had to read the tooltips on each of them, by which time the match was already under way, and then I realized that I couldn't actually use any of them except the default Bomb. Later, I realized I had to purchase the other abilities, so I purchased Throw Bomb... which was fine until it didn't actually throw bombs (it kind of laid them down on the ground in front of me, which I don't think qualifies as throwing a bomb, a la Bomberman). I gave up on custom abilities at that point, and decided to just mass other random power-ups, and use the default Bomb ability.

The arenas are pretty nice, and they look good.. but they're all essentially the same thing with twists. I think it would be cool to expand on the theme, and make some Bomberman 64-ish Battle Mode screens, with various other elements. The possibilities are endless! Why limit yourself to the standard Bomberman arena, but with different element types? Also, there were just too many damned obstacles. It took a decent chunk of the time allotted for each battle just to get to my opponents, which was quite annoying. The Sudden Death things at the end of the timer were fun, and well done. It would be nice to have an Info section in the F9 area (for us that actually read the damn things) that explains about the different abilities, how to actually make them function, and what they do, etcetc.

The visuals of the map were quite appealing. I especially loved the power-up model files! Those were awesome. And it was a fun map to play, although it was limited by the aforementioned drawbacks. Overall, I'd say there's a lot of room for improvement, but it's definitely a good start.

Also, random question, were there supposed to be five player slots? I didn't manage to get four other players to test with me, but where exactly would the fifth player spawn in these maps? Anyway, good map!
 
  • Like
Reactions: jnZ

jnZ

jnZ

Level 4
Joined
May 8, 2008
Messages
20
thanks for your lenghty opinion on my map mech warrior. i gave you some rep at least. if i have some time on my hand i might update this map with the additions you mentioned but since this kind of map doesn't seem to appeal to a wide audiene at all it kinda feels like a waste of time.
 
Top