Moderator
M
Moderator
17:38, 13th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
Features:
- Fully functional Anti-Backdoor system: When there are no enemy creeps (dead or alive) near a vital structure (lane tower/barrack), it will gain +9999 armor, +100% magic resistance, spell immunity, and +1 hp every time it is attacked (since even with 9999 armor it takes 1 dmg as minimum on every attack)
- 22 custom heroes with 6 custom abilities each one
- Automated "Ultimate" & "Ultra" abilities: the Ultimate is learned at level 10 and upgraded at level 20, the Ultra is learned at level 25
- 56 (+27 from recipes) custom items
- Shops with one kind of items each one (Stats-Wards-Recipes-Auras-Armors&Weapons-Misc-Pets)
- Easy to-do recipe-items with shop name for the needed items
- 11 pets, each one with its own way to aid in battle (destroying towers, taking damage, spying upon enemy territory, carrying items for you, etc...)
- Working TP system on lane towers and fountain
- Multiboard that shows players scores
- Game timer in minutes (placed in the wood section)
- Soul system (modified idea from the "Spirit" on SMotA)
- All creep spawns have at least one passive upgradeable ability
- Gold compensation for if you didn't kill a hero (global) or creep (1500 range)
- Upgradeable creeps with a reasonable cost and cooldown
Changelog:Heroes:
*Added a new hero: Leith the "Mana Spirit" INT-Support/Pusher/Assassin
*Edited the vision range of all heroes (1800/800 \ day/night):
->Divine Mercenary (1600/700)
->Elven Tank (1500/600)
->Fallen Shaman (1400/800)
->Fel Orc Champion (1800/600)
->Gryphon Rider (1500/600)
->Impostor (1600/700)
->Mountain King (1400/550)
->Pyromaniac (2000/1000)
->Razormane Chieftain (1600/750)
->Wolf Rider (1900/900)
->Ancient of Life (1800/1000)
->Elven Ranger (2500/800)
->Fire Master (2000/700)
->Ghost (1500/1250)
->Ice Mage (1500/600)
->Mana Spirit (1500/700)
->Necromancer (1400/600)
->Night Elf Ranger (1500/1500)
->Purist (1800/700)
->Shadow Assassin (750/2500)
->Spell Breaker (1700/700)
->Windcaller (1600/600)
*Changed the BAT of several heroes:
->Fel Orc Champion (2.7->2.55)
->Mountain King (2->2.25)
->Razormane Chieftain (2->2.4)
->Purist (2->2.2)
->Gryphon Rider (2->1.85)
*Edited the cast backswing from several heroes:
->Spell Breaker (2.4->1.5)
->Pyromaniac (0.5->1)
->Razormane Chieftain (0.5->0.75)
->Ancient of Life (2.4->2)
->Ghost (2.4->1.25)
->Night Elf Ranger (0.51->0.8)
*Fixed the lvl 5 cooldown of Blood Bath from Necromancer
*Reduced the cast range of "Healing Ward" from Razormane Chieftain to 1 (melee) constant.
*Changed the "Infernal Hands" ability name and animation from Razmanor to "Thorn Outbreak" and increased its manacost
*Now the "Shaman Memories" ability from the Fallen Shaman can be cast on a full hp unit
*Changed the "Ensnaring Shot" from the Elven Ranger, to cause dot once the arrow reaches its target and traps it, manacost increased
*Reduced the cooldown from "Protection of the Gods" from Purist (200->175)
*Reduced the cooldown from "Arcane Spirits" from Spell Breaker (100/95/90/85/80->75/70/65/60/55)
*Fixed the "Shatter" ability from Spell Breaker, now it doesn't work on structures
*Reduced the cast range of "Transmute" from Divine Mercenary (50->1) and removed its animation
*Removed the mini-stun from "Purifying Aura" of Purist (changed base ability)
*Increased the numbness duration from the "Arcane Blast" ability of Spell Breaker (1->1/1.25/1.5/1.75/2)
*Added a slow effect to the "Artillery Strike" ability of Elven Tank (75% slow for 3 seconds)
*Fixed the lvl 5 tooltip title of "Concussive Shot" from Elven Ranger (was showing the lvl 4 title)
*Fixed the lvl 5 tooltip title of "Fire Bolt" from Fire Master (was showing the lvl 4 title)
*Increased the critical strike multiplier of "Killer Instinct" from Shadow Assassin (1.25->1.35)
*Removed the attack speed slow from "Slow Poison" of Ancient of Life, but increased the % for movement slow (4/8/12/16/20->5/10/15/20/25)
*Increased the damage of "Piercing Shot" from Elven Ranger (2xAGI->2.5xAGI)
*Removed a fire animation on the "Frost Lance" ability from Ice Mage
*Reduced the armor gain per level of "Hardened Hull" from Elven Tank (2.5->2)
Items:
*Gold Chest now gives 1 gold to nearby allied heroes, edited its tooltip
*Increased the duration of the Deathlord from the "Deathlord Crown" item (20->30 seconds)
Game changes:
*Added a new game mode: Quick Match (-qm) -> Adds 10,000 gold to each team, and sets the level of all heroes to 25 after 125 seconds of game time
*Added 2 new player commands:
->Regeneration (-reg #) -> Shows the selected player's hero regeneration
->Attack Speed (-as #) -> Shows the selected player's hero attack speed (attacks per second)
*Added 3 new upgrades for regular creeps:
->Vitality Upgrade - +5 hp & +0.1 hp regeneration (Added a minimal hp regeneration rate to regular creeps (0->0.05) for this to work)
->Speed Upgrade - +3 ms & +1% ias
->Spellcaster Upgrade - +10 attack range, +5 mana & +0.05 mana regeneration
*Upgrade buttons rearranged because of these additions
*Increased the % and area of the knight upgradeable ability by 5 (10% & +10aoe -> 15% & +15aoe)
*Increased the % increase of the melee upgrade by 1 (2%bash->3%)
*Increased the % increase of the ranged upgrade by 1 (4%critical->5%)
*Now the neutral creeps are also removed when the game "finishes"
*Increased the compensation gold for some creep spawns:
->Footman/Swordsman: 2 gold
->Rifleman/archer: 1 gold
->Priest: 1 gold
->Wizard/Sorceress: 5 gold
->Knight: 10 gold
*Changed the Hero XP gained from hero kills (100/120/160/220/300/400/500/... -> 50+50xHeroLevel)
*Increased the critical strike multiplier of the ranged creeps (1.5->2)
*Reduced the HP of the fountain (25k->15k) and added the minimum regeneration (0->0.01 hp/s)
Misc:
*Fixed some other typos
*Changed the position of the "Magic Sentry" ability from the fountain and towers ([2,1]->[3,1])
*Edited several ability tooltips for gramatical errors, and some to add correct information about the ability
*Fixed a compensation gold bug, some dummy units dying were giving bonus gold (only left the one from Gold Chest to give bonus gold to nearby allied heroes)
*Edited the Gold Chest tooltip to confirm this last effect
*Edited some parts of the terrain
Heroes:
*Increased the size of "Razormane Chieftain" a little bit
*Removed the stat bonus to "Adrenaline Burst" from "Razormane Chieftain", added an attack speed bonus instead whenever it kills something
*Nerfed the "Endurance Aura" from "Razormane Chieftain" (AS/MS[5-10-15-20-25/2-4-6-8-10 -> 4-8-12-16-20/1.5(1)-3-4.5(4)-6-7.5(7)])
*Fixed a bug that caused the "Skeletal Rise" ability from "Necromancer" to spawn the "Frozen Skeletal Archers" above dead heroes too
*Added a 10 seconds cooldown to "Essence Transfusion" from "Necromancer"
*Fixed the Wolf Rider Ultimate Text and added a lifesteal bonus to it
*Nerfed the "Windcaller's" Ultimate
*"Sharp Wind" from "Windcaller" now affects allied structures and can damage ranged enemy units
Items:
*Changed the name of "Frost Wyrm Skull Shield" for "Skull Shield"
*Reduced the attack speed bonus from "Hastiness Aura" of the "Relic of Haste" item (20 -> 10)
*Fixed the gold cost of "Relic of Haste" (when completed the recipe, the item worthed only 200 gold instead of the 2000 gold it should be [500+500+1000])
*Fixed the gold cost of "Deathlord Crown" (850 -> 8500 [2000+3000+2000+1500])
*Increased the manaburn from "Shaman Claws" (10->15)
*Added a small manasteal when attacking non-hero units to "Spiritstealer's Mask"
*Increased the gold cost of "Talisman of Evasion" and "Runed Bracers" (500->1000)
*Swaped the position of "Gloves of Haste" and "Boots of Speed" with "Runed Bracers" and "Talisman of Evasion" respectively
*Reduced the gold cost on "Serpent Ward" (400->200)
*Added a 5 seconds cooldown to Serpent Ward - Observer Ward - Detector Ward - Healing Ward
*Removed the charges count text on wards
*Observer and Detector wards now only have 1 charge
*Food can now be purchased with a full inventory
*Added 2 new recipe items:
-"Soul Blade" (orb) - 7.5 manaburn, 15%(Enemy Hero INT) manasteal, 15 damage
-"Dispersion Shield" - 4 armor, 200 hp, 20% magic resistance, 25% chance to block 15 physical damage and disperse it to nearby enemy units
Game changes:
*Changed the position of the Teleportation button on towers and fountain [(0,0) -> (3,0)]
*Neutral creeps now spawn since the beggining of the game
*Edited the terrain a little bit, specially on the bridge area, left lane
*Increased the ammount of gold given by lane towers [(300/400/500)/#ofPlayers -> (500/750/1000)/#ofPlayers]
*Increased the income of every 2 seconds [no "-mi"] (10/#ofPlayers -> 15/#ofPlayers)
*Removed the gold given by the last defense towers (Cannon & Arcane) since lane towers give more gold
*Increased the damage of lane towers by 10
*Added upgrades for the creeps at the fountain (1500 gold cost each, 5 levels, 210 seconds cooldown):
-Melee: +2% chance to bash and +2% IAS
-Ranged (archers/riflemen): +4% chance to do 1.5 times normal damage and +1dmg
-Priest: +3(1.5 for heroes) manaburn on attack, +0.02 mana regeneration
-Mage: +1 bounce on attack, +0.02 mana regeneration
-Knight: +10% and +10 units of cleave damage
-Damage: +1dmg to all units
Misc:
*Reduced the collision size of all spawns a little bit
*Changed the text that appears when towers are destroyed to have color
*Changed the text when a hero suicides (x has killed himself -> x has committed suicide)
*Fixed a small bug with the "A(n) x tower has been destroyed" message on the last defense towers (cannon & arcane)
*Fixed a bug with the reviving unit of the -revive command that allowed the player to revive the hero even with 0 gold
*Removed the mana from "Deathlord" (summon of "Deathlord Crown" item)
*Fixed several typos on spells and items
*Fixed lots of leaks on several triggers
Heroes:
*Changed Night Elf Ranger "Elune's Cloak" ability name for "Night Veil"
*Scaled Gryphon Rider "Storm Hammer" ability to have cooldowns 20/19/18/17/16
*Fixed 2 small bugs of Purist: wrong buff of lvl 5 "Holy Protection" spell & the "Shadow Essence" item triggering the "Guardian Angel" ability
*Reduced the chance of "Guardian Angel" from 15% to 12%
*Added a lvl 5 "Fire Control" ability effect (visual) to Fire Master
*Increased the slow percent of "Slow Poison" from Tree of Life to 4/8/12/16/20 and added that info in the ability tooltip
*Changed the Necromancer name to be different from the Windcaller name
*Changed the attack range of Elven Tank 150->175; Windcaller 600->500; and Purist 600->650
*Increaed the duration of "Lightning Ball" of Gryphon Rider
*Increased the AoE of "Pulse" from Fel Orc Champion (500->1000) but reduced its slow effect (35/70->25/50)
*"Explosion" from Fel Orc Champion now affects structures too
*Added a small splash damage to the Infernals from Fel Orc Champion
*Increased level 1 "Frenzy", from Wolf Rider, movement speed bonus percent (10->15); and removed its "autocast" text since it doesn't work
Items:
*Changed the "Scroll of Union" needed for "Spider Ring" item from II to I (reduced price)
*Modified the Scroll of Town Portal casting time (3->5), cost (100->150), and targets (allied non-hero units and structures -> allied structures)
*Increased the duration of Serpent Watcher from the Serpent Staff item (25->100), and increased its mana-cost (25->50)
Game changes:
*Fountain hp reduced (50000->25000), increased its BAT (0.01->0.1), and reduced its AOE (250/275/300 -> 75/150/225)
*Increased the "Revive Instantly" gold cost (15xSecond remaining -> 20xSecond remaining)
*Increased EXP given by creeps
*Changed the "-revive" command to select a reviving unit with the "Revive Instantly" ability
*Added a teleportation system to lane towers & fountain; both require your hero to stay on the same place for the duration, but the hero can still attack & cast spells while it waits
-Towers (10 seconds casting time/150 gold cost)
-Fountain (10 seconds casting time/100 gold cost)
*Removed the "-fountain" command due to this last addition
Misc:
*Fixed a small bug with the repick command
*Fixed some typos on spells and buffs
*Added a Map Preview Image
*Edited the Loading Screen Description
*Added basic info in the hero selection tooltips
*Fixed Pet Descriptions and added more info
*Modified some pet values and abilities
*Fixed a hero-death bug that causes suicides to give & remove the same ammount of gold to the player instead of just removing the gold
*Improved the neutral spawn triggers
*Fixed the information in the "Info(F9)" button
*Improved some other triggers
First release
Basic Map Info-ap
(All Pick)
Allows all players to choose a hero from any tavern
-ar
(All Random)
Gives a random hero to all players (chooses from all taverns)
-du
(Duplicate)
Allows players to pick/random a hero multiple times
-sc
(Super Creeps)
Spawns a "super creep" (dragon) on a random lane for each team every 300 seconds
-mc
(Mega Creeps)
Regular creeps get +50 damage, +25 ms, +25% IAS & an armor upgrade
-mi
(More Income)
Gives the income every second (instead of 2)
-qm
(Quick Match)
Adds 10,000 gold to each team and sets the level of all heroes to 25 after 125 seconds of game time
-reg
(Regeneration)
Shows your current regeneration, or shows any other hero's regeneration using "-reg #" (# being the player number of the player)
-as
(Attack Speed)
Shows your current attack speed, or shows any other hero's attack speed using "-as #" (# being the player number of the player)
-ms
(Movement Speed)
Shows your current movement speed, or shows any other hero's movement speed using "-ms #" (# being the player number of the player)
-ac
(Auto Camera)
Instantly moves the camera to the position of your hero and follows it.
-ma
(Matchup)
Shows a list with all the enemy heroes.
-fm
(Full Matchup)
Shows a list that includes all heroes.
-zoom
(Zoom)
Used "-zoom #" (# being a number between 500 & 4000), zooms the camera in and out based on the number you give after
-clear
(Clear)
Clears the screen from game messages
-random
(Random)
Gives you a random hero from any tavern (not usable with -ar mode)
-repick
(Repick)
Allows you to pick/random another hero
-swap
(Swap)
Used "-swap #" (# being the player number), allows you to change your hero for the hero of any ally if he/she accepts
-revive
(Revive)
Selects a reviving unit with the "Revive Instantly" ability
Worth:
Gold: 20xHeroLevel (5xHeroLevel compensation)
Experience: 50+50xHeroLevel (Distributed in the XP gain range)
Stats:
Max Level: 25 - Constant
Base HP: 199<x<301 - Variable (without counting the HP that gives STR)
Base HP-Regen: 0.1 - Constant
Base MP: 75 - Constant (without counting the MP that gives INT)
Base MP-Regen: 0.05 - Constant
Base MS: 269<x<311 - Variable (without counting the MS that gives AGI)
Base Damage: -6<x<31 - Variable (based on range/primary stat/role) - Number of Dice = 1 - Sides per Die = 0<x<11
Base Armor: -1<x<6 - Variable (based on range/primary stat/role)
Base Attack Time: 0.9<x<3.1 - Variable (based on range/primary stat/role)
Attack Range: 74<x<701 - Variable (based on role)
Vision Range: 500->2500 [day&night] (based on role)
Abilities:
Basic Abilities: 4 (at most 2 passives/auras) - 5 levels each - Upgraded every 3 levels
Ultimate: 1 - 2 levels - Auto-Learned at hero level 10, Auto-Upgraded at hero level 20
Ultra: 1 - 1 level - Auto-Learned at hero level 25
Training: 1 - 5 levels - Upgraded every 5 levels
Attributes:
Base Attributes: 50 - Constant
Attribute Gain: 5 - Constant
Primary Attribute: Gives +1 damage
Strength: Gives +15 HP, +0.02 HP/s regen
Agility: Gives +0.75 MS, +1% IAS, +0.1 Armor
Intelligence: Gives +10 MP, +0.02 MP/s regen
(Stats are upgraded every 250 seconds of game time)
<Passive abilities are upgraded at the fountain>
[All units have 0.05 hp regeneration]
MELEE:Spawn Interval: 30 seconds
Footman/Swordsman:
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Worth: 10-20 (2 compensation) Gold, 60 Exp
Defense: 350 (+15) HP, 1 Large Armor, 270 MS
Offense: 18-23 (+1) Normal Damage, 1.35 BAT, 75 Range
Abilities: Bash -> +10 damage, 1 (0.01 on heroes) sec duration
Knight:Spawn Interval: 150 seconds
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Worth: 20-80 (10 compensation) Gold, 150 Exp
Defense: 400 (+25) HP, 0 Fortified Armor, 275 MS
Offense: 40 (+3) Siege Damage, 2 BAT, 100 Range
Abilities: Bash -> +10 damage, 1 (0.01 on heroes) sec duration
- Cleaving Attack -> Causes damage to enemy units near the primary target
RANGED:Spawn Interval: 30 seconds
Rifleman/Archer:
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Worth: 5-15 (1 compensation) Gold, 60 Exp
Defense: 250 (+15) HP, 1 Medium Armor, 265 MS
Offense: 15-20 (+1) Pierce Damage, 1.5 BAT, 350 (+20) Range
Abilities: Critical Strike -> 2xDamage
Priest:Spawn Interval: 90 seconds
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Worth: 5-10 (1 compensation) Gold, 75 Exp
Defense: 200 (+10) HP, 0 Unarmored Armor, 265 MS
Offense: 30 (+1) Spell Damage, 2 BAT, 500 Range
Mana: 150 (+10) MP, 0.25 (+0.02) Regeneration
Abilities: Heal creep -> +50 HP, 100 mana cost
- Feedback -> Attacks destroy mana
Wizard/Sorceress:Spawn Interval: 180 seconds
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Worth: 20-40 (5 compensation) Gold, 120 Exp
Defense: 350 (+10) HP, 1 Small Armor, 270 MS
Offense: 40 (+2) Magic Damage, 1.75 BAT, 650 Range
Mana: 200 (+15) MP, 0.25 (+0.02) Regeneration
Abilities: Heal hero -> +50 HP, 125 mana cost
- Bouncing Attack -> Attacks hit multiple targets
(Towers have a 0.1 hp regeneration rate & count with True Sight)
<Last Defense Towers doesn't have Anti-Backdoor protection>
1st Lane Tower:
Worth: 500/(#OfPlayers) gold
Defense: 1500 HP, 25 Fortified Armor
Offense: 60-70 Pierce Damage, 1 BAT, 700 Range
2nd Lane Tower:
Worth: 750/(#OfPlayers) gold
Defense: 1750 HP, 30 Fortified Armor
Offense: 80-90 Normal Damage, 0.9 BAT, 700 Range
3rd Lane Tower:
Worth: 1000/(#OfPlayers) gold
Defense: 2000 HP, 35 Fortified Armor
Offense: 100-110 Hero Damage, 0.8 BAT, 700 Range
Last Defense Towers:
Worth: 0 gold
Defense: 2250 HP, 40 Fortified Armor
Offense: 100-150 Chaos Damage, 1.5 BAT, 800 Range, 150 area of splash damage
(All passive abilities start on 0's)
<1500 gold cost>
Melee:
(Knight & Footman/Swordsman)
+3% chance to bash
+2% increased attack speed
Ranged:
(Rifleman/Archer)
+5% chance to cause a critical strike
+1 damage
Spellcasters:
(Priest & Wizard/Sorceress)
+10 attack range
+5 mana
+0.05 mana regeneration
Priests:
(Priest)
+3 (1.5 on heroes) mana destroyed on attack
+0.02 mana regeneration
Mages:
(Wizard/Sorceress)
+1 target affected by the bouncing attack
+0.02 mana regeneration
Knights:
(Knight)
+15% cleaved damage
+15 units of cleave area (starts on 175 with the first upgrade)
Speed:
(All)
+3 MS
+1% IAS
Damage:
(All)
+1 damage
Vitality:
(All)
+5 HP
+0.1 HP regeneration
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Shops
Taverns