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I have question. If I use Event Every 1 second on many trigger(about 5-7) and always run their trigger in same time. It's causes run map slows. I understand right?
Depends on the actions. You can display a random integer every 0.03 with several triggers at the same time without experiencing any major problem.
I copied this trigger 10 times, and the game runs like charm.
Untitled Trigger 001 Copy 9
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: (String((Random integer number between 1 and 10)))
But if you leak, handle units, groups, etc... then it may represent a problem, though 1 second periodic trigger is almost unnoticeable by the game, which runs by 0.0000. In triggers we can only manipulate 0.00, so, for every 1 action you do every 0.00, the game handles 100... You can imagine the speed.
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