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This map is a "battleships map" based on competetive and tactical gameplay. This means that the focus is about tactical individual & teamplay, with no focus on RPG-stuff like player fishing, whalehunting, questing, etc. However, such events are controlled by a computer, and is a part of the tactical gameplay.
Features:
- Fishing.
Each team has a computer-controlled fishing boats, which can get upgraded sail & hp via upgrade centers. Its purpose is to go to specific places on the map and gather fish. Whenever it return, it gives the team gold, and this income raises every time. (i.e. 150, 200, 250, 300 etc. in gold.)
Defend this boat at all cost!
- Gold Mines.
Each Team has a goldmine close to the base, which distributes gold every 3 minute. (180 seconds.) It starts giving 200 gold, but every time it raises with 300.
- Custom ships.
More than 25 ships with 25 different abilities are in this map to bring up teamplay and competetive gameplay. Some ships are NOT better than ships that cost lower, it's their purpose that will decide how the situations develops.
- Melee Attack.
Melee attacks has been implemented to optimize item/hero abilities and gameplay. However, autoattack has been disabled.
- Hero Stats.
Hero stats has been implemented. Every level gives you 25 hp and 0.2 armor and some attack speed for melee. Another variation of tactical gameplay, and makes different types of traders useless because of the fact that the trade ship is growing stronger with levels.
- Custom items.
More than 100 different weapons - including combines - can be used against the enemy based on how you play and how your ship is.
More than 50 artifacts and supplies can be used as well. Vampiric attacks, life drain, cyclones, lightning shield, armor buffs, etc.
- Custom Units.
Couriers, as we know them in DotA can also be found. You can also hire repair stations. (Long cooldown on buy) - to repair your ships in battle, but thay move very slowly.
This map is a 2 teams x 5 players, battling against each others. The goal is to destroy the opponents base, and you do that by vary your items with weapons, armor, and artifacts.
More information can be found ingame.
This is a few screenshots:
Originally made by Sked.
Credits to hiveworkshop.com & epicwar.com
CHANGELOG
5.8 Allstars - new fixes:
- Repair Station is now a moving unit.
- New item (Starfall Cannon.)
- Slightly changes in terrain.
- Item & Ship balance.
5.9 Allstars - new fixes:
- Control Points have been completely removed due to request.
- The income systems (i.e. Gold Mines & Fishing) Will not start from 200 and 150, growing with 50 and 100 every time time the income counter triggers. This means that the income will raise with time, and gives the map a better and longer earlygame, and a faster endgame.
- The Flying Dutchman can no longer go invisible with Sea Walk, but has instead got the standard Ship Sails ability.
- Other changes in terrain.
- An Aura Merchant has been placed in the middle.
- Some balance issuses with items.
6.0 Allstars - new fixes.
- Gear Stash has been moved close to item shops.
- 3 new combineable items. (Can be found in the Combine Factory 1.)
- Fixed some bugs like super text-spam when gold mine distributes gold.
6.1 Allstars - new fixes.
- 2 new weapon merchants.
- Kill Streak System
- New camera system.
- Changes in terrain.
- Balances
[DELAYED]Consider next version as a map expansion. This will include a bigger playable map, new missions, and at least 1 new ship. Also a lot of requests will be taken into the map.
6.2 Allstars - new fixes:
- Text fixes.
- New toggle autoattack on/off with -aon & -aoff.
i like the map but still needs a lot of work since it is almost a complete clone on much of the stuff from other ships maps but the ultimate weapons are good and also the beginning weapons become useless since u earn money really fast after the very beginning... maybe make them upgradeable?
Nothing more than a poor clone of battleships crossfire. naman lies. except for the fact that the starting weapons suck. needs weapons improved greatly (and change some of them, they're almost exactly the same as crossfire...) , and a less confusing harbour to start.
I am currently working on a system that "with time" increases the total amount of money.
such as:
- Increased income from creep ships every 5-10 min.
- Increased income from fishing / gold mines.
This will make around 10-20 min earlygame before going into the serious business.
My ideas with the beginning weapons will be to combine them with the ultimate weapons. But this takes a long time to balance, and I sure will keep an eye on it.
I wish you had kept control posts
Also the game doesnt balance for leavers properly i think
Also dutchman cannon is too cheap now it was ok at 10k but 2k is like nothing cuz its 600 dps
And yes the new version has a longer early game so good job on that!
Maybe you could add a moonwell upgrade to the upgrade center and does every creep upgrade increase the bounty?
Also maybe the empire should distribute the gold it makes or put it into spawnship upgrades so the maximum it gives out could be capped
If u have both these systems in then theres no need for automatic bounty increases
- Leavers will never balance the game. However, I will try to fix the moneysplit system, after a player leaves.
- Dutchman cannon is 1000 damage every 5. second for 10000 gold.
- I can add moonwell upgrades.
- No, creep upgrades doesn't increase bounty.
- I can add empire gold distribution, but this means that only 1/5 of the gold they earn will be split.
Light Bolt:
- I have made the floating text thinner, so that they doing merge.
Despite that your english is TERRIBLE and 50% of what you say is WRONG and DOESN'T MAKE SENSE AT ALL -
Then you got some points.
- Yes, I'm working on a "game-mode" system which adds xxx sec before game start.
- No, I'm not gonna change the gameplay ATM.
- No, I'm not gonna remove items / change the style.
- No, Fonts are readable, and you can get used to the shops.
- You can write -aoff or -aon to disable/enable autoattack. I'm working on a spell/hotkey to do it automatically by pressing.
The rest of what you said didn't make sense or was wrong.
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