(4 ratings)
---------- | Yeohxin Presents | ---------- |
The Battlefield vBeta Created by yeohxin Map Info: This map is basically focus on usage of hero. Every player owns a hero, which is used to aid his side in the fight between the Human's last Hope and Undead's Invasion. The most challenging part of this map is the Engage of creep. When your hero fights, sometimes you will engage creeps and cause them to fight you. Will you help your alliance to win the battle, or lose it? Features: This map featured Unique Camera System to provide much stimulating battle experience. This map also featured an Simple Revive system and contain some triggered spell.
Screenshots: Image Description: Loading Screen ![]() Image Description: Human Base Overview ![]() Image Description: Undead Base Overview ![]() Image Description: Gameplay (2 pictures) ![]() ![]() Image Description: Battlefield (3 different views) ![]() ![]() ![]() Change Log: First release! * Reworked Terrain. * Added Screenshoot. * Rebalanced creep's Hp and Damage scaled to 40% of previous version's. * Made new unit Mage - Can heal and cast supportive spell. * Reduced Creep's Hp to 880(Melee), 440(Range), 220(Mage) * Made a Creep Spawn Sys. Which spawn 5 melee 3 range 2 mage every 70 seconds. * Reduced Mp per Int point from 20/1 to 4.5/1 * Reduced Mp regen per Int point to 0.1/1 * Changed range creep's projectile model for both side * Changed range creep's projectile speed * Reduced all creep's movement speed to 180 * Human melee creep's model changed to an imported one * Human range creep's model changed to an imported one * Reduced Shaman's "Flaming Will"'s AoE from 600/800 to 300/400 * Redone some Gloom's placement * Made a vortex area at bottom of human's territory * Changed Undead base's gloom color from Green to Dark Green * Changed weather effect from Ashenvale heavy rain to light rain. * Redone some terrain Credits: Special Thanks:
Author's notes: This map is my first map which considered playable. But this map is my 2nd made map(1st War for the Lich King but incomplete yet). This map is made during my free time and this is just a Beta version. Balancing haven't done yet. If you find any bug or suggestion please tell me. ![]() |
@Marcin013: Thanks
@Evillizard: Actually the hero is to fight at back of ally creep and AVOID ENGAGING enemy creep. And the creep is made to be stronger because the gameflow is as below:
Epic fight at middle -->
winner's side continues fight toward enemy's base -->
breaking enemy's main building -->
End
So in order to make this game more challenging and longer, the creep is made to be stronger.