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Bassadonian

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Bassadonian

Still in the early alpha stages of development, Bassadonian is a team-based RTS game where players battle on a large scale map on land, air and sea.

The Story
[Coming Soon]

The Factions
The Core was established by Basstael Maroyn after the intervention of Haandi. During the intervention his brother, Donatelle Maroyn gave up fraction of his life into an Alter. Corrupted by the forces of Chaos, Donatelle died moments later, but his vile spirit lived on inside the Alter. Although furious, Basstael was delighted to challange his brother and dilivered a fraction of his soul as well to an Alter he forged himself. Deprived of his divine powers, he fell into the winds hours after the transaction. Basstael's spirit lived on inside the Alter for after several years and life began to soon renew as light began to shine upon Bassadonian.

TokenartbyHeatherHudson-1.jpg
(Artwork by Heather Hudson)

Every living being was connected by Basstael's spirit and gave birth of unique creatures upon the plains. The creature's in the Core's possesion could sense danger from a long distance. Some of them that fell in the wild were brought back by mysterious magics and transformed into fowl creatures of the night in which the Core's bond was broken and no communication between the supposed "Living-Dead" was possible. Being 170 years since the breeding, their knowledge and curiousity grew astoundingly, but also did the "Living-Dead." As Mankinds greated allies fell, the "Living-Dead" found more powerful magics to raise the dead from the graves and use them in their own undead army. However, The Core's creature's were not dumb and had invented ingenius tatics and machinery to combat the forces of Living-Dead.

AircombatArtbyUnknown.png
(Artwork by Vincent Proce)

Creature's of the Core army had evolved a lot over time and telepathically were able to control flying beast that has breeded during the time of Mankind and before. Using them as riders, the Core's army had become more powerful then ever before. The quest for knowledge did not stop there, as gunpower was invented, rifles we're created to combat targets from afar with chilling damage. The serpants that lived underseas had ambushed and hunted nearby dead as some we're crawling underwater to invade the lower ocean. The Core observed the serpants style of combating these forces and drawn upon a new combat tatic: Naval Warfare.

MurlocPhotoSea2ArtbyAlexHoeley.jpg
(Artwork by Alex Horley-Orlandelli)

(MORE COMING SOON)


The Core's Aspects:
  • Good verity of strong ground forces.
  • Straight-foward techtree.
  • Battle-hardened Navy.
  • Incredibly strong, but slow developing Air force.


The Dire prospered after the death of Donatelle Maroyn during the intervention of Haandi. Donatelle's scortching urge to seek vengence on his brother for his batrayal during the Cold War of Nurgle. His chaotic spiritual energy drove his insanity higher by developing an Alter to preserve his vile spirit and use it to thrash his brother's conquest for empire. After the intervention of Haandi and the transaction from is spirit energy, Donatelle fell moments later. This caused his brother, Basstael Maroyn, to build his own Alter, and challenge Donatelle's darkened energy.

TheDireImage3RobAlexander-1.jpg
(Artwork by Rob Alexander)

The Dire remained unknown for centuries after the intervention. Through biological connection of the Core and their florishing growth of life, it was soon that the Dire took advantage of the powerful forces of the dead. With the dead living again, the spiritual bond that every Core instinctively had was nullified, and the Dire began to mutate their own creations and soon a horrorific army by twisting and dismembering the Core's creatures and developing them to do the Dire's own bidding. With the lost of the spiritual bond, they newly created monstrosities had began roaming the battlefield, in search of wary prey.

TheDireImage1BradRigney-1.jpg
(Artwork by Brad Rigney)

It wasn't long before the Core intevented a way to combat the Dire in a different way, since land combat was near suicidal. The invention of Air combat as soon developed by the Core and used this new advantage for several years. The Dire's quick use of the ocean lead to skeletons of the dead to roam the seas and ambush nearby settlements. Up until the Battle of Hermow, the Dire began the mutations of their own flying beast. Such beast, near impervious to damage, were yet another breakthrough of the Dire's upperhand in tatical warfare. However, the sea tatics would not last long up until the end of the Battle of Hermow where Serpants would hunt down these fowl creatures delaying any sneaky ambush. The Core later took upon the Serpants style and developed their own new tatic: Naval Warfare. However, the Serpants that fell . . . became a part of the Dire's own control.

TheDireImage2LucioParrillo-1.jpg
(Artwork by Lucio Parrillo)

(MORE COMING SOON)


The Dire's Aspects:
  • Incredibly strong and terrifying ground forces.
  • Various Techtree paths.
  • Weak Navy, but fast developing and large in numbers.
  • Complex, yet resilient Airforce.

This photo gives a general analysis of the battlefield. Taken 9/16/11. Bottom snow-area is the Core's side. Top is the Dire's side.

wc3scrnshot_092211_145700_01.jpg


The Concept
Bassadonian is a large map where a team of five players battle it out with two unique factions in land, air and sea combat. Players began by spawning units with their starting income and with each unit trained gives them a set amount of gold to train additional units periodically, or save their set income for various research opportunities to unlock newer and better units and even more research to increased their sides chances of winning the battle of Bassadonian.

  • 2 unique factions
  • 3 different ways of fighting. (Land, Air & Sea)
  • Different research path promotes nearly no game is ever the same.

I am still considering whether to add Heroes into the game.
*The storyline between the Core and the Dire isn't final. Some events might not line-up correctly at this time.

Questions and comments are always welcomed.
 
Last edited:
Level 4
Joined
Aug 3, 2009
Messages
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Be careful to read this, it will be long :D

First of all, you choosed good illustration, I'm a magic the gathering player and I am in awe of the works of these artists.
Maybe we will see some of these images in icone :wink:

Well, I read the storyline and I appreciate it. It's rare to see a RTS whose aim is to kill the other faction with an advanced background.
But be careful, I advice you to don't write it in the questlog, because nobody read the questlog...
You should write piece of the story in each training icone unit, with a flavor text. It explains the origins of each unit or some part of the story in research icones. Let a link in a message at the start of the game, and interested players may rejoin hiveworkshop to discorve the entire history and discuse about it.

For the battle part : I didn't see the map, but be careful to avoid messy fights. As some map, after 15 minutes ingame, you have 10000 gold income and you click like a fool on the unit icone.
Hope you'll find the good equilibrium between faction forces, we'll see that later.

If you insert heroes, maybe they would be played like a commander, with some aura and boost for units, and not like a godlike who one shot 10 units with one spell (like a footman map).

About the field, it is hard to say something about it without play the map. It may be according to the gameplay.

I think I'm annoying, I stop comments here. I wish you good luck with your project.

P.S : Sorry about my bad english and my grammar nazi ^^
 
Level 2
Joined
Sep 7, 2011
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You fail at giving credits. Second image was done by Vincent Proce, not Peter Bollinger. Proof: http://magiccards.info/zen/en/202.html

Thank you for the correct artist. Fixed.

> Vincent-64 <

Thanks for the feedback. The game won't be about an extreme massive amounts of units in-game. This will be controlled by the gold income you get by spawning these units. You also have to consider research cost and the amount of money you gain for training that unit, and it's not much, but enough that you can build upon something.

As for the Heroes I was thinking of implementing them as commanders, but I do believe adding these Heroes would take away a part of what Bassadonian is all about.
 
Level 7
Joined
Feb 14, 2008
Messages
289
it is nice to see some nice story behind a RTS, and the factions are truly unique. However since both sides are stuck with the side they contain, couldnt this cause balance issues?

people tend to have difficulty with complex techtrees. so the fact that the Dire contain so many complications would make them much harder to manage for beginners, and people will go "QQQQQ the balance is dead!" additionally the difference between variety and straight forward strength would make it abnormally difficult to balance to begin with.

peoples version of RTS tends to be "find the easy race and spam spam spam."
 
Level 2
Joined
Sep 7, 2011
Messages
10
it is nice to see some nice story behind a RTS, and the factions are truly unique. However since both sides are stuck with the side they contain, couldnt this cause balance issues?

people tend to have difficulty with complex techtrees. so the fact that the Dire contain so many complications would make them much harder to manage for beginners, and people will go "QQQQQ the balance is dead!" additionally the difference between variety and straight forward strength would make it abnormally difficult to balance to begin with.

peoples version of RTS tends to be "find the easy race and spam spam spam."

Thanks for the complements on the factions, it's an inspiration to continue.
The thing is, there's only two factions. And the game plays the same way no matter what faction you are. With that said, it will take a lot of time balancing this game out with, like you said, the starting positions that are fixed. When the beta is released, nothing will be considered balanced (because nobody has ever tried the game before so nobody knows what to do and how to do it effectively) and I haven't played it with people yet to determine what's too strong or too weak. May it take a year to balance, if the game holds up and people like the game and enjoy playing it then I will be thrilled to continue to balance the game. These factions are bound to be imbalance in someway during the beta.
 
Level 2
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True. I did decide to create Bassadonian knowing there will be balancing issues along the way. I am willing to put forth a great deal of effort to balance each side regardless of both side's complexity.

If not today then perhaps tomorrow I will release a sample of the starting units for each faction.
 
Level 4
Joined
Aug 3, 2009
Messages
66
Yes a sample of unit may help to see clairly.

See all strats possible, like a "all in" strat or a tech strat.
See if research are not too long, too expensive to do type of unit... it will be long, very long, do not despair.

If you need any help to release beta, I can assist you :).
 
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