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Basic Compressor (Save/Load)

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Level 4
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May 1, 2007
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The following function is a generic base converter.
It can convert base 10 (numbers) into any base you provide the tables for.
Possible uses include -save codes.

Tables do not have to be the same, for example:
JASS:
set table[0]="ABCDEQRSTUVWFGHIJKLMNOPXYZ"
set table[1]="QRSTUVWABCDEFGHIJKLMNOPXYZ"
set table[2]="FGHIJKLMNOPQRSTUVWXYZABCDE"
set table[3]="IJKLMNOPQRSTUVWXYZABCDEFGH"
Is a valid table array.
The number of defined tables specify the maximum lenght of a code, and as such the maximum number you can pass to the function.
For example:
JASS:
set table[0]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Would allow only the creation of 1 character codes, from numbers in the range 0-25
While:
JASS:
set table[0]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
set table[1]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Would allow the creation of 2 character codes, from numbers in the range 0-675

To calculate the maximum valid number for any number of characters:
(num_chars^defined_tables)-1
For example, if you want to use two characters for your code, you first have to define at least table[0] and table[1]:
JASS:
set table[0]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
set table[1]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Then to calculate the range of numbers you can convert to a two character code: 0 to (26^2)-1 which equals: 0 to 675
Where 26 is the length of the tables.

NOTE! All tables must be the same length

The actuall functions:
JASS:
function FVO_CHR takes integer a, integer b returns string
	local string array table
	set table[0]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
	set table[1]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
	set table[2]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
	set table[3]="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
	
	//If you need codes longer than 4 characters fill out more tables.
	
	if b<=0 or a<=0 then
		return I2S(StringLength(table[0])-1)
	else
		return SubString(table[b-1], a-1, a)
	endif
endfunction

function FVO_Compress takes integer v, integer l returns string
	local integer code_size=S2I(FVO_CHR(-1,-1))
	local integer codehead=1
	local integer cdata=0
	local integer vdata=v
	local integer loop_a=0
	local string retc=""
    set loop_a = 1
    loop
        exitwhen loop_a > l-1
        set codehead=codehead*code_size
        set loop_a=loop_a+1
    endloop
    set loop_a = 1
    loop
        exitwhen loop_a > l
        if vdata>=codehead then
            set cdata = vdata / codehead
            set vdata = vdata - cdata * codehead
        else
            set cdata = 0
        endif
        set cdata = cdata + 1
        set retc = retc + FVO_CHR(cdata, loop_a)
        set codehead = codehead / code_size
        set loop_a = loop_a + 1
    endloop
    return retc
endfunction

function FVO_DeCompress takes string v returns integer
	local integer code_size=S2I(FVO_CHR(-1,-1))
	local integer clen = StringLength(v)
	local integer codehead = 1
	local integer loop_a=0
	local integer loop_b=0
	local integer reti=0
    set loop_a = 1
    loop
        exitwhen loop_a > clen-1
        set codehead=codehead*code_size
        set loop_a=loop_a+1
    endloop
	set loop_a = 1
	loop
		exitwhen loop_a > clen
		set loop_b = 1
		loop
			exitwhen loop_b > code_size
			if FVO_CHR(loop_b, loop_a)==SubString(v, loop_a-1, loop_a) then
				set reti = reti + codehead * (loop_b - 1)
			endif
			set loop_b = loop_b + 1
		endloop
		set codehead = codehead / code_size
		set loop_a = loop_a + 1
	endloop
	return reti
endfunction
Usage:
JASS:
local string test1
local integer test2

set test1 = FVO_Compress(123456, 4)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_Compress(123456, 4) = "+test1 )
set test2 = FVO_DeCompress(test1)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_DeCompress(\""+test1+"\") = "+I2S(test2) )


call DisplayTimedTextToForce( GetPlayersAll(), 1.00, " " )


set test1 = FVO_Compress(12345, 3)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_Compress(12345, 3) = "+test1 )
set test2 = FVO_DeCompress(test1)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_DeCompress(\""+test1+"\") = "+I2S(test2) )


call DisplayTimedTextToForce( GetPlayersAll(), 1.00, " " )


set test1 = FVO_Compress(123, 2)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_Compress(123, 2) = "+test1 )
set test2 = FVO_DeCompress(test1)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_DeCompress(\""+test1+"\") = "+I2S(test2) )


call DisplayTimedTextToForce( GetPlayersAll(), 1.00, " " )


set test1 = FVO_Compress(12, 1)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_Compress(12, 1) = "+test1 )
set test2 = FVO_DeCompress(test1)
call DisplayTimedTextToForce( GetPlayersAll(), 60.00, "FVO_DeCompress(\""+test1+"\") = "+I2S(test2) )

Download demo map: View attachment compressor.w3x

Questions?
 
Level 4
Joined
May 1, 2007
Messages
51
What does this save ?
It's a base compression system. It saves whatever you want it to save.

What it does is convert any number (assuming the number fits in your defined tables) into alphanumerical characters (numbers, letters and special characters)

What characters it should be converted to is defined in the tables, as seen in the code and demonstration.
 
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