Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,129
Review - Bandit's Deception
(Version January 19th 2026)
Synopsis: Bandit's Deception is a two-player melee map featuring the summer-toned Village tileset. The visual works heavily resembles that of Blizzard's original style, albeit with more detail and delicacy. The map follows the standard melee ruleset and can offer a delightful two-player melee match.
Map Aesthetics: Visual aesthetics are good. Visual clarity is excellent, and terrainflow looks natural. Good job. The style reminds me a lot of Blizzard style, which is a welcome approach in melee maps and tingles familiar memories from the past. Some, more open, areas (plain grass) areas could use a tile or two to break the tile-monotony. Visually, the map is also well split; the areas intended for later-stages are differently laid-out and have different thematic touch to them. Good work.
Map Layout: Nothing out of the ordinary with the layout. Very standard, functional and clear map layout. The gates may hinder somme AI-gameplay, but they are not position on the main pathways and act as a nice niche-touch that is not commonly seen in standard maps.
Neutral Objectives: Seems well balanced overall. Natural power-curve of creep camps and item drops. I like the Arch-Magi Ring drop as it brings extra flavour, albeit the camp is a tough one to take down. The micro-placement of creep camps is good, and they look tidy (in-place, where they look natural in).
Comment: A solid melee map that offers a neat battleground for a melee match. Recommended for people who just want to skirmish with a friend or foe. Overall, very good job and coherent, consistent style overall in the map.
(Version January 19th 2026)
Synopsis: Bandit's Deception is a two-player melee map featuring the summer-toned Village tileset. The visual works heavily resembles that of Blizzard's original style, albeit with more detail and delicacy. The map follows the standard melee ruleset and can offer a delightful two-player melee match.
Map Aesthetics: Visual aesthetics are good. Visual clarity is excellent, and terrainflow looks natural. Good job. The style reminds me a lot of Blizzard style, which is a welcome approach in melee maps and tingles familiar memories from the past. Some, more open, areas (plain grass) areas could use a tile or two to break the tile-monotony. Visually, the map is also well split; the areas intended for later-stages are differently laid-out and have different thematic touch to them. Good work.
Map Layout: Nothing out of the ordinary with the layout. Very standard, functional and clear map layout. The gates may hinder somme AI-gameplay, but they are not position on the main pathways and act as a nice niche-touch that is not commonly seen in standard maps.
Neutral Objectives: Seems well balanced overall. Natural power-curve of creep camps and item drops. I like the Arch-Magi Ring drop as it brings extra flavour, albeit the camp is a tough one to take down. The micro-placement of creep camps is good, and they look tidy (in-place, where they look natural in).
Comment: A solid melee map that offers a neat battleground for a melee match. Recommended for people who just want to skirmish with a friend or foe. Overall, very good job and coherent, consistent style overall in the map.

Approved


