- Joined
- Sep 29, 2012
- Messages
- 18
Hello, all of this is for a melee map(altered, of course).
1. My first question is, what does one need to do in order to make it so that a group of creeps(bandits, etc) attack a random player's main base, let's say every ten minutes, or randomly? Without a warning of course. Like, they just spawn close to the base out of nowhere, and head for it in order to attack. And, if possible, this should only happen to actual players(not to empty player spots, as in if it's a 3v3 map, and only two people are playing 1v1, bandit raids will ONLY happen to them).
2. My second question is, how can you make it so that if a player reaches a certain spot on the map, a blockade/barricade "owned" by creeps that's blocking the path, they "ask" the player whether for example he can choose to give them 500 gold and pass safely, or refuse and have the creeps attack him?
If answering with triggers, please provide a more detailed answer if possible, I'm not very good with them.
Thank you in advance!
1. My first question is, what does one need to do in order to make it so that a group of creeps(bandits, etc) attack a random player's main base, let's say every ten minutes, or randomly? Without a warning of course. Like, they just spawn close to the base out of nowhere, and head for it in order to attack. And, if possible, this should only happen to actual players(not to empty player spots, as in if it's a 3v3 map, and only two people are playing 1v1, bandit raids will ONLY happen to them).
2. My second question is, how can you make it so that if a player reaches a certain spot on the map, a blockade/barricade "owned" by creeps that's blocking the path, they "ask" the player whether for example he can choose to give them 500 gold and pass safely, or refuse and have the creeps attack him?
If answering with triggers, please provide a more detailed answer if possible, I'm not very good with them.
Thank you in advance!