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avatar magic

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a) Don't spam the forum with several threads. Add all of your questions into one thread, please, this became silly.

b) Well, you can't do it; magic invulnerability is hard-coded. You can use "Transformation" as the base ability and in the field that requires "Data - Alternate Unit", go to the Units tab, go to your hero, copy and paste him, and go to "Art - Scaling value" and change it to what you want. Then, go back to Data - Alternate Unit Form of the ability and replace the default unit with your new custom unit.
 
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You can use (instead of roar) item damage bonus and item armor bonus, just make them unit abilities.
You use the transform (just like pharaoh said), and trigger in the damage and armor bonus. when the ability wears off, trigger the bonuses out. it will work, only downside is 2 ability slots are used. You can, however, set the icons and tooltips of the bonus abilities to null or none. also, If you want to mimic the animation of avatar, you can loop a trigger to increase scaling value slightly every .03 seconds until it is as big as you want it. Combine that with the avatar special effect, and most wouldnt notice the difference.
 
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