- Joined
- Sep 9, 2007
- Messages
- 253
In my map I have 6 types of magic (Lightning, Fire, Water, Nature, Holy, Shadow)
I want to have an attack and defence type for each but also for physical. for physical attack I used chaos and for physical defence I have used unarmoured.
My objective is to have each attack type do extra damage vs 1 armour type and reduced damage vs another armour type but normal damage to physical defence and the other 4 magic defences.
I have been able to implement all the defence types but I'm having trouble finding enough attack types and they also have different names in different areas of the editor (Object editor, gameplay interface, gameplay constants) so I set out to determine which corresponds to which.
Object editor ------ game interface ---- gameplay constants
none --------------- chaos ------------ chaos
normal -------------- hero -------------- ethereal
piercing ------------- magic ------------- hero
siege - -------------- melee ------------ magic
spells--------------- normal ----------- normal
chaos --------------- piercing ----------- piercing
magic --------------- siege -------------- siege
hero ----------------- unknown --------- spells
So through some trial and error I found that "Normal" in the object editor corresponds to "melee" in the game interface section.... this kind of puzzles me because there is a "normal" type in the game interface section and I don't know what it's for.
How I found this was I applied object editor types: "none", "normal" and "spells" to units 1, 2 and 3. I gave the game interface types "melee", "normal" and "unknown" different icons (icon1 icon2 and icon3). The units with the attack types "none" and "spells" in the object editor both had the icon I assigned to "normal" in the game interface..... weird right? I was also surprised that the normal attack type in the object editor had the icon I gave to "melee" in the game interface.
After all of that we come to my question: Is anyone able to explain the purple attack types to me? how do they correspond to each other? is it possible to have up to 7 different attack types?
I think i've linked up Spells - unknown - spells. It seems that they correspond with each other so it seems to have solved my problem but I'm still concerned about the weirdness I found earlier. Additionally, will this have any effect on spellcasting?
I want to have an attack and defence type for each but also for physical. for physical attack I used chaos and for physical defence I have used unarmoured.
My objective is to have each attack type do extra damage vs 1 armour type and reduced damage vs another armour type but normal damage to physical defence and the other 4 magic defences.
I have been able to implement all the defence types but I'm having trouble finding enough attack types and they also have different names in different areas of the editor (Object editor, gameplay interface, gameplay constants) so I set out to determine which corresponds to which.
Object editor ------ game interface ---- gameplay constants
none --------------- chaos ------------ chaos
normal -------------- hero -------------- ethereal
piercing ------------- magic ------------- hero
siege - -------------- melee ------------ magic
spells--------------- normal ----------- normal
chaos --------------- piercing ----------- piercing
magic --------------- siege -------------- siege
hero ----------------- unknown --------- spells
So through some trial and error I found that "Normal" in the object editor corresponds to "melee" in the game interface section.... this kind of puzzles me because there is a "normal" type in the game interface section and I don't know what it's for.
How I found this was I applied object editor types: "none", "normal" and "spells" to units 1, 2 and 3. I gave the game interface types "melee", "normal" and "unknown" different icons (icon1 icon2 and icon3). The units with the attack types "none" and "spells" in the object editor both had the icon I assigned to "normal" in the game interface..... weird right? I was also surprised that the normal attack type in the object editor had the icon I gave to "melee" in the game interface.
After all of that we come to my question: Is anyone able to explain the purple attack types to me? how do they correspond to each other? is it possible to have up to 7 different attack types?
I think i've linked up Spells - unknown - spells. It seems that they correspond with each other so it seems to have solved my problem but I'm still concerned about the weirdness I found earlier. Additionally, will this have any effect on spellcasting?
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