Normally, a unit will attack the first unit that comes into its range and will continue attacking it until it dies.
Now, is it possible to make units attack any random unit within its range automatically, no matter if the unit it last attacked died in the meantime or not?
Best is if it used the normal attack for that (including animation, damage type etc.), but if thats not possible, is there a workaround that could be similar to it?
Now, is it possible to make units attack any random unit within its range automatically, no matter if the unit it last attacked died in the meantime or not?
Best is if it used the normal attack for that (including animation, damage type etc.), but if thats not possible, is there a workaround that could be similar to it?