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Attack Of The Lunatics 0.77c

Submitted by troylowyee
This bundle is marked as approved. It works and satisfies the submission rules.
-AoTL Hero Siege-
Defend the king and battle forward to destroy the dark forces that corrupt the land.

Game Description

AoTL is a hero siege map where you must defend the King and battle forward to destroy the enemies base.
Destroying the buildings stop the enemies unit production. The town is actually being raided by insane orcs
and undeads, you have to go to the heart of their base and destroy that source. This game requires teamwork and is extremely hard for solo play.




  • Upgrade Troop System: Anyone can donate money or upgrade the troops from the alliance.

    Unique Spells: Heroes and even (some) enemy creeps all have custom made spells that are unique and are scaled based on stats

    AI Enemies: Creeps and bosses have spells that are most of the time dodgeable and help make the game more interactive.

    Item Drops: Runes, tomes and items frequently drop from enemies to help you throughout the game.

    Stat-Based Spells: The spells are stat-based to make the spells applicable in late game.



  • Beastmaster
    [​IMG]


    EnemyBase

    [​IMG]


    Boss

    [​IMG]


  • Version 0.75

    Fixed Mana Stone not working
    Added waygates to allow the player to teleport to base and travel using waygates
    Added invulnerability spell to all heroes
    Added use item slot skill
    Reduced number of mind control traps for Voodoo Boss


    Version 0.75a

    Fixed Chronos Pendant not giving any stats
    Thoth's Inscription now gives 45 extra Intelligence and 20 damage.
    Buffed Void Shield
    Increase Path of Light damage and scaling.



    Version 0.75b

    Fixed Shifter Shield not giving passive armor, reduced armor bonus
    Reduced price of certain items
    Increase intelligence gain from Wizard Staff
    New item - Staff of Enlightenment
    Fixed Mannoroth spawning early bug



    Version 0.76

    Added a pet companion system for Archer and Beastmaster
    Made Voodoo Lunatic's Conversion Traps start a timer before converting heroes
    Made Blademaster's green missile attacks do less damage on Easy mode
    Redid Critical Strike so now its manually coded.
    Added new items that make use of critical strike system.
    Added a new mage support item: Staff of Enlightenment
    Skeletal Orc's Jade shield duration has been reduced.
    Added MindBurst spell for Spider From Hell
    Some other minor updates



    Version 0.76a

    Quick fix for archer's crit doing ridiculous amounts of damage.



    Version 0.76b

    Made Keeper slightly stronger, reduced mana cost, cooldown and improved certain spells
    Fixed beam animation not pointing the right way.
    Slight optimization to game
    Multiboard death now shows correct number



    Version 0.77a

    Multiboard death now shows correct number
    Reduce Engineer tower damage, increase cooldown of Cluster Bomber by 1 sec
    Fixed Shifter Shield nt giving correct stats
    Removed Rifleman due to ult being buggy
    Removed Hide of Leviathan temporarily will be added in next ver
    Made Thoth Inscription stronger
    Redid Warsong Drum item giving different stats now
    Made Rod of Healing stronger
    Increase cooldown of Divine Shield
    Nerfed Talisman of Spell Resistance
    Nerfed Rogue assasin ult
    Fix rogue assasin ult causing game to crash
    Voodoo lunatic and Lich spells nw cause dmg to buildings



    Version 0.77b

    Nerfed Void Shield
    Added back Hide of Leviathan and reduced armor bonus from boss kills.



  • Models

    Frankster - Wizard and Archer Maiden
    JesusHipster - Soul Armour
    UgoUgo - Toxic Field
    JetFangInferno - Holy Bomb
    DCrimson - BlessingArrow
    Norinrad - Runical Holy Aura
    Illidan(Evil)X - GDI Titan
    Kofi_Banan - Vulcan
    SD_Ryoko - Lotus
    Tranquil - Wizard
    General Frank - Fel Orc Rampager
    Callahan - Orbital Strike and Lightning Strike (Shaman Boss)
    Boogles - Ghost Strike
    alfredx_sotn - Lightning Elemental
    Skizzik - Entangling Spikes
    WILL THE ALMIGHTY - Ancient Explosion
    Illidan(Evil)X - Grenade
    ratamahatta - HolyFireSlam
    Snipe - ChirusHighwind.
    Grey Knight - Bullet
    Gottfrei - LT-1
    The_Silent - Flamethrower Turret
    Mythic - Blood splash effects, missile effects,tons of effects! Bloodrain, rain of fire, rocket,cannon
    Sundance - Devour Aura (Moveable Blizzard Aura)


    Icons

    Credits to:
    PeeKay - Mystic Potion, Holy Ban
    GooS - Red Potions and Blue Potion, dancingLightning (Lightning Field)
    Mc ! - Frost Claws, Wind Boots
    Nudl9 - PegasusBoots2
    Blaxor - Boots
    Coinblin - Restoration
    Palaslayer - Tether icon (Electrocute)
    Gwen Stefani - Rod Of Healing (Druid Staff Nature Earth)
    CRAZYRUSSIAN - Holy Glove
    rakemaster - Holy Burst
    GooS - dancingLightning (Lightning Field)
    Darkfang - Critical Poison
    Hellx-Magnus - ThunderGlobe
    KelThuzad - Blueghost
    Muoteck - Gatling Bot (Sniperbot)


    Spells/Systems

    Unit Indexer system - Magtheridon96b
    StackNSplit System - Dangerb0y
    Shock Explosion (Boss Spell) - Vladadamm
    Maelstrom - Almia
    Orb Of Fire (BOSS) - calex3
    Eruption and Splitting FireBall and Demonic Ball - jakeZinc (AWESOME SPELLS)
    Knockback System - T. D. W.
    Damage Detection System - looking_for_help aka eey
    Unexpected Charge: Paladon
    Demonic Ball: jakeZinc
    Beam and Nuke - king_nelu
    Tether - Shadow Flux
    Energy Blast - Stronk (Arctic Blast)
    Bribe - GUI Unit Events
    nhocklanhox6 - Scythe Death
    -Berz- - Extended Lightning(ThunderWrath)
    Marsal - RapidSlash
    mckill2009 - Guardian
    Marcelo Hossomi - Leap Storm(Babarians)
    Chopinski - Cooldown Reduction System
    xorkatoss - Modular Mouse System
    BerZekeR - Frost Wrath


  • This map is actually a remake of a map that i made when i was only 7.
    That time I had a dream of being a game programmer and I just wanted to complete and remake this map.

    Now I'm currently in a game design and programming school all thanks to Warcraft.

    Really appreciate you guys downloading and trying out the map as well as giving your personal comments! Thanks!


  • Im currently looking for a terrainer and a programmer to help with the map.
    Small touch ups will do, as for programming it would probably be dealing with
    spells and also coming up with new UI and multiboards.


Join the discord channel now!
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Email:
aotlherosiege@hotmail.com

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Keywords:
Defense,Warcraft,orcs,human
Contents

Attack Of The Lunatics 0.74c (Map)

Attack Of The Lunatics 0.77c (Map)

Reviews
Moderator
13:06, 13th Apr 2015 Orcnet: "] The game is quite hard in hopes of finishing it alone, especially playing it at an easy level, there are missing button imports you might want to add the disable buttons for it to prevent the green missing link...
  1. 13:06, 13th Apr 2015
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    The game is quite hard in hopes of finishing it alone, especially playing it at an easy level, there are missing button imports you might want to add the disable buttons for it to prevent the green missing link icon, the heroes are good, very useful items, and the additional mercenary units is supportive, however, I'm not sure why my allied spawns keeps drawing back instead of attack pushing the enemy until the final boss, you should fix the trigger in attacking point A to point B, if point A is complete, all must be re-trigger to attack point B.

    Terrain looks funky, it would be nice if you could just use the cityscape or dalaran theme instead of adding the Draenor theme inside a lordaeron summer.

    Overall, the game is playable but on how the play value and time management takes a while, it can be rated better probably on fixed updates or so.
     
  2. Shadow Fury

    Shadow Fury

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    I just had a quick glance at the map and I already noticed that you really need to improve the terrain and fix all the green icons. Any imported icon must have its DISBTN imported as well with the following custom path ReplacableTextures\CommandButtonsDisabled\
    Unluckily, no DISBTN were seen in the Import Manager.
    The gameplay seems a bit random and catastrophic from what I could see at the very beginning of the game but I'll give you a more complete review later.
     
  3. troylowyee

    troylowyee

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    Thanks for taking the time to play my map i am really grateful and i will look forward to your review! As for the Disabled icons i will try to put them up asap!
     
  4. Kino

    Kino

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    - You have several green DISBTN icons.
    - You have a invulnerability skills bound to esc, just why?
    - Never explained how reviving is performed.
    - There are so many needless buildings that don't do jack lying around.

    Its a rather okay-ish hero siege with alot of feature creep. I hate telling people what to do, but I feel that by adding more features as a crutch to a meh hero siege doesn't make it a better map.
     
  5. troylowyee

    troylowyee

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    Thanks for the feedback and for taking the time to try out! I understand what you mean and i'll do my best to make it a more fun map! Thanks :D
    :thumbs_up:
     
  6. katho

    katho

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    if played it two times and got a problem with this, in the first game it works, but in the second game it never works, everytime i press esc i get a message the CD is not ready...7

    and why there are so many recipe shops? i think its easier to make alle recips in 1 or 2 shops, you need to search all the time where the recips are
     
  7. troylowyee

    troylowyee

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    Ohh thats wierd :/ im planning on removing the ESC key thing because making a spell with an escape key is kinda wierd.

    As for the items im planning on making them easier to buy somehow. I notice the problem awhile ago i will do something about it soon. Thanks for the feedback :D
     
  8. Orcnet

    Orcnet

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    Map approved.
     
  9. troylowyee

    troylowyee

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    Advice!

    Should I make all spells scaled on intelligence instead of their primary stat? Because this way tanks can choose to go mage and build damage instead of health. tanks won't be that strong and mages would be more useful.

    Any item, hero or boss spell ideas anyone?:D

    Oh and next version is out next week with much more unique and useful items! And stronger late game bosses! ^^
     
  10. Radicool

    Radicool

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    This is an interesting game with so much potential but it just seems sloppy and unfinished at this stage. A little polishing needs to happen to make this the game it should be. I'll give you a couple of pointers:


    • The town and map seems so large. It's unlikely you can change the whole map so you could add town portal scrolls. You can teleport quickly to alliance units or buildings so you can quickly get to and from the castle. Make them stackable, cheap and give them to heroes when they choose their guy as a starter item. Perhaps you could make teleport an ability instead? At least for the Engineer there was a spare black slot on the command card. Not sure about the other heroes.

    • Add a countdown timer for important events. Try to keep this minimal to maybe 2-3.
      1.) When the next alliance spawn is
      2.) When the next boss is
      3.) And a respawn timer

    • Stick to the theme of the game. Your theme is medieval. The builder makes 2 units which just don't fit into the game. The lotus and missile turret. Just change the name and model of those guys.

    • Fix green icons like mentioned above.

    • Give abilities/items appropriate icons. The Lotus unit (Engineer unit) doesn't have a fitting icon. Consider importing or changing it for a more suited icon.

    • Memory leaks everywhere. Memory leaks make your map lag. Read a tutorial to learn about them and how to fix them. Very important.

    • Enemies walk through the left gate?

    Good luck with your map.
     
    Last edited: May 10, 2015
  11. troylowyee

    troylowyee

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    Thanks for trying out the game and I really appreciate your review! Will improve it even more thanks :D the lag is a huge problem so far :/
     
  12. Radicool

    Radicool

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    Yup, its mostly caused by your memory leaks. Tutorial: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242

    Also, your terrain needs work. The terrain lacks variation, appropriate tree types, the city like path looks out of place, the environment lacks doodads and shrubbery, there is far too much empty space. The list goes on.

    I was bored so I decided to play around with your map's terrain. Feel free to use or just learn from it. It's nowhere near finished and I only changed some areas (because your maps so big). It's just an hours work.

    If you decide to use it, you'll have to fix some of the triggers. When I changed the base tile set (to allow for city like cliffs), a few units and doodads got deleted I think. You'll just need to replace these units/doodads and update the triggers.
     

    Attached Files:

  13. troylowyee

    troylowyee

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    holy crap it looks amazing!!! THANKS! :DDD you're awesome!
     
  14. flavioG

    flavioG

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    Dean Ambrose.
     
  15. Manipulation

    Manipulation

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    I only tried the heroes (didnt play the game) and i like that skills are based on attributes. But what you could improve is to make a hero be based on a couple of stats instead of just one. Even skills where some aspects of them might scale with things such as HP/lack of HP, Speed, Attack speed etc. This simply adds build diversity to the heroes.
    I didnt try any items.
     
  16. troylowyee

    troylowyee

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    I am already doing that for items, theres an item that increases damage based on your mana, and there would be one for health as well for the next update. But thanks for the advice, maybe lack of hp would be interesting.
     
  17. Sirmarkis29

    Sirmarkis29

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    Amazing map just need some tutorial to can get all information! xD
    still good map and fun to play!4/5:goblin_yeah::goblin_good_job::infl_thumbs_up:

    PD:add tutorial and some fixes i change to 5/5 :)
     
  18. nhs325

    nhs325

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    The map broke, I can't play it on patch 1.27 or 1.29.2. It show up blank.
     
  19. troylowyee

    troylowyee

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    Oh no, okay I'll look into in over the weekend! Will let u know once it's updated!