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[Trigger] Attack damage boost during Day/Night Cycle

Hello everyone, I tried to make a custom race with the Day/Night Cycle. At night, when the game time is at 18.00, the damage will be increases. But at day, when the game time is at 6.00, it reverts back to normal damage to a picked player. Feel free to ask, TY.
Day Night Cycle Damage Boost Trigger.png
 
Level 14
Joined
Jan 10, 2023
Messages
250
I think using player handicaps was a good idea, assuming simplicity and consistency are high priorities.

However, this will stack with everything: Claws +10 will now give +13, so if you wanted it to only give a bonus to the base damage, an ability might work better - you could use an ability with a percentage attack bonus, maybe a 100% chance critical strike that does 130% damage, and disable it for the player at dawn/start and then enable it at dusk.

Another thing (depending on the game) you might want to add is a buff, even if it's just a dummy icon, so that opponents (or even the player) can be reminded when they select a unit that has the active bonus.

EDIT: I think Critical Strike would actually cause the same problem of it increasing other bonuses as well, and the only other ability I can think of is Command Aura, and no one likes to sacrifice an aura.

I might look around later for an ability solution, but I'm a little busy..
 
Last edited:
Level 30
Joined
Aug 29, 2012
Messages
1,385
You could have a dummy unit with a 99999 radius Command aura +30% affecting player unit only and enable/disable the ability during day/night time

Depends if you want just bonus attack damage or bonus damage on every source
 
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