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Attack-cubebonus

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Are you telling about attack dices and sides per dice? If so...

<Minimal Damage> = <Base Damage> + <Number of dices>
<Maximal Damage> = <Base Damage> + <Number of dices> * <Sides per dice>

For example, rifleman has 16 base damage, 2 dices, 4 sides, so we have:
Minimal damage = 16 + 2 = 18
Maximal damage = 16 + 2 * 4 = 24

Gold and lumber bounty also follow those formulas.
 
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