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Attachment 1
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Events
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Conditions
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Actions
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Unit Group - Pick every unit in (Units of type UNIT-NAME) and do (Actions)
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Loop - Actions
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Special Effect - Create a special effect attached to the ATTACHMENT-POINT of (Picked unit) using MODEL-NAME
as for the attachment points, this is the whole list of it..
the spike thing is most likely to be attach on the chest, so just type in chest on the attachment point..
* Overhead
* Head
* Chest
* Origin
* Hand
* Foot
* Weapon
* Sprite
* Medium
* Large
* Right Hand
* Left Hand
* Right Foot
* Left Foot
* Front Right Foot (Animals)
* Front Left Foot (Animals)
* Back Right Foot (Animals)
* Back Left Foot (Animals)
* First Sprite (Buildings)
* Second Sprite (Buildings)
* Third Sprite (Buildings)
* Fourth Sprite (Buildings)
* Fifth Sprite (Buildings)
* Sixth Sprite (Buildings)
* Rallypoint Sprite (Buildings)
* First Medium (Buildings)
* Second Medium (Buildings)
* Third Medium (Buildings)
* Fourth Medium (Buildings)
* Fifth Medium (Buildings)
* Sixth Medium (Buildings)
* Rallypoint Medium (Buildings)
* First Large (Buildings)
* Second Large (Buildings)
* Third Large (Buildings)
* Fourth Large (Buildings)
* Fifth Large (Buildings)
* Sixth Large (Buildings)