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attachment points

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Level 4
Joined
Feb 21, 2008
Messages
69
im having trouble sticking these spike things onto this nerubian and i know the thing u gotta do but it isnt working
if u open it ul see 2 nerubian models then 4 spike mdx things which i cant attach 2 the nerubian without spikes
 

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  • Nerubian Guard.zip
    133.2 KB · Views: 83
Level 3
Joined
Dec 16, 2007
Messages
46
Hmm, which type of spikes is it. Else u can just add the 'Spiked Carapace' ability to the unit.
 
Level 7
Joined
Feb 6, 2008
Messages
133
  • Attachment 1
    • Events
      • ADD-YOUR-OWN-EVENT
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units of type UNIT-NAME) and do (Actions)
        • Loop - Actions
          • Special Effect - Create a special effect attached to the ATTACHMENT-POINT of (Picked unit) using MODEL-NAME
as for the attachment points, this is the whole list of it..
the spike thing is most likely to be attach on the chest, so just type in chest on the attachment point..

* Overhead
* Head
* Chest
* Origin
* Hand
* Foot
* Weapon
* Sprite
* Medium
* Large
* Right Hand
* Left Hand
* Right Foot
* Left Foot
* Front Right Foot (Animals)
* Front Left Foot (Animals)
* Back Right Foot (Animals)
* Back Left Foot (Animals)
* First Sprite (Buildings)
* Second Sprite (Buildings)
* Third Sprite (Buildings)
* Fourth Sprite (Buildings)
* Fifth Sprite (Buildings)
* Sixth Sprite (Buildings)
* Rallypoint Sprite (Buildings)
* First Medium (Buildings)
* Second Medium (Buildings)
* Third Medium (Buildings)
* Fourth Medium (Buildings)
* Fifth Medium (Buildings)
* Sixth Medium (Buildings)
* Rallypoint Medium (Buildings)
* First Large (Buildings)
* Second Large (Buildings)
* Third Large (Buildings)
* Fourth Large (Buildings)
* Fifth Large (Buildings)
* Sixth Large (Buildings)
 
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