Hey Guys,
I really didn't know how to call it so I gave it the name "Atribute-based-spell-damage". The Thing Im talking about is, that you for example have 45 Intelligence, and your Spell does 50 Damage + 1x Your Intelligence, so your Spell does 95 damage. I searched wether there is already a topic about it but I didn't find anything, if I've overseen something please post the link. If not, I would be happy if somebody could explain me how to implement this in my spell.
My problem: If I try to regulate the damage of my Spell, an aura that damages all enemys in range, I can create a Variable for the Int of my Hero , but that Variable isn't "Real", and I do need a Variable of class "Real" to use it in my skill.
Sorry for my bad English, Im not a native speaker and its my 5th schoolyear, learning it. Thank you for your Help.
Jocky1992
I really didn't know how to call it so I gave it the name "Atribute-based-spell-damage". The Thing Im talking about is, that you for example have 45 Intelligence, and your Spell does 50 Damage + 1x Your Intelligence, so your Spell does 95 damage. I searched wether there is already a topic about it but I didn't find anything, if I've overseen something please post the link. If not, I would be happy if somebody could explain me how to implement this in my spell.
My problem: If I try to regulate the damage of my Spell, an aura that damages all enemys in range, I can create a Variable for the Int of my Hero , but that Variable isn't "Real", and I do need a Variable of class "Real" to use it in my skill.
Sorry for my bad English, Im not a native speaker and its my 5th schoolyear, learning it. Thank you for your Help.
Jocky1992
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