Terrain is fine. Why is the terrain bad? If you don't explain, your opinion/comment is worthless. The creator of this map shouldn't try to remake the terrain of the Ninja vs Samurai series
because they are shit. I haven't even seen the terrain of the map, so do you consider my comment or disregard it?
Anyways, I played this map in Oceania RPG @ Garena. You were also present in the room, hah!
I like the concept of the game, and it's implemented quite well (I guess these two go hand-in-hand). I can notice no flaws or errors on how you implement the concept - how everyone looks the same on the surface. You don't get many simple but effective concepts like that regularly, it's mainly complicated ones that generally do more harm than good.
One problem the map suffers from is the simplicity. As the objective is so simple, there isn't much in the way of diversity. The auto-remake function was nice, but it isn't worth it if the game gets boring because playersdo the same thing over and over.
A good way of identifying enemies is to pay attention to surrounding villagers. Note any irregular movement (that isn't random Wander movement, or did you trigger the random generic movement? I suspect the former) such as constant movement or item pickups. You can use senses to see if you're the only assassin nearby and move in for the kill or wait until you're sure you're the last one.
One suggestion I have is to make the movement of non-player villagers more distorted and unpredictable. Sure you can mimic the movement of the Wander ability as a villager, but anything outside of what would be random Wander is predictable. Therefore I suggest these things to make movement less predictable:
- Trigger villagers to randomly move to another further distant point on the map to mimic players on the go.
- Trigger villagers to follow the above moving unit to mimic a player stalking another player (I doubt this could be effective implemented though).
- Create random item drops more frequently but have villagers pick them up.
- Add AI assassins
Although most of these suggestions could actually make the game more lengthier and boring if everyone plays passively. Which links to the problem of the map being too simple, it needs more content. It works as a mini-game, but doesn't work as a map players will constantly want to play.