• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

AshenvaleStruckerStone

Contents

AshenvaleStruckerStone (Model)

Reviews
» Wolverabid « Date: 1st of November, 2007 Approval status: Approved Rating: (4) OK Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer.
» Wolverabid «

Date: 1st of November, 2007
Approval status: Approved
Rating: (4) OK

Main points:
[x] The model is stable and functions properly in Warcraft III.
[x] The model displays properly in Warcraft3 Viewer.
 
Sure, jusy make a dummy model, like one plane or something, then add this line at the bottom of the model:

}
Attachment "[Your model's name]" {
ObjectId [#],
Path "[Path of your model]",
}

So, basicly name your model, I don't think it really makes a difference. This one could just be "Ashenvale Stone Structure 1", then add your objectId, in this case it should start with 1 (0 is reserved for your dummy model's bone), then just go up one for each model. Then enter your model's path, for your case, just "Doodads\[Model's Name], it should then be grouped into the appropriate folder. Oh, and remeber to take out the [], just use the quotes.
 
Good Work!

:grin:It is great!!! I use it as an Anvil, and it works great, and looks cool too!!!!!!
Great Work!!!!!:thumbs_up::wink:!!!!!
 
Back
Top