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Could I trouble you for an uncapped version of the model, so it appears the column extends upwards out of sight? Most of the normal rooms in WCIII generally don't have a roof, and I've found particularly tall objects look better when they appear to fade out of sight. Tall objects also have a tendancy to get in the way of the camera, so I try and keep them short and leave the rest up to the viewer's mind to extend.
Maybe jaggedly slice off the top captial's faces, and (possibly) add a texture map identical to the existing one, but fades to black.
this is pure awesome am question from noob how am i going to import this to object editor replacing the doodads?whats the path to use it in doodad object editor?
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