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[Trigger] Anti Camp(help)

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Level 6
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Feb 21, 2008
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My theory on what he wants: He don't want people to camp where his hero spawn. So if a player from team 2 enter the spawning zone of team 1, he want the team 2 player to be damaged.

Why cant you just use towers?
 
  • AntiCamp
    • Events
      • Unit - A unit enters Region 000 <gen>
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Wait 2.00 seconds
          • Unit - Cause (Entering unit) to damage (Entering unit), dealing 100.00 damage of attack type Spells and damage type Normal
this will run when unit enters region,entering unit will will damage its elf every 2 second for 100 damage(this trigger runs 10x you can change that)
If yow whant to damage only ennemy player jus make a condition
  • ((Owner of (Entering unit)) is an enemy of Player 1 (Red)) Equal to True
 
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