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[Aeon of Strife] Anime League Project - A Moba map

Discussion in 'Map Development' started by Trigger.edge, Aug 27, 2016.

  1. Trigger.edge

    Trigger.edge

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    Anime League Project
    A Multiplayer online battle arena map


    [​IMG] [​IMG]
    full map and minimap preview.


    Development Team:
    Role User Description Skills
    Director Trigger.edge Monitoring the entire map design. Jass, vJass, Basic Terrainer
    Hero asistant Nigaman Provides information about characters.. ----
    Spell assistant (GUI) Assassins-Creed Build abilities in GUI. GUI


    What is this?:
    [​IMG]
    [​IMG]

    This is a MOBA map inspired mainly by Dota and League of Legends games.

    Since 2008 I always wanted play a map with the gameplay of Dota with anime characters, unfortunately the few maps that exist in this genre have not been very good because they have totally unbalanced abilities, which is why many do not play.

    My main goal is to put my ideas with the world editor of wc3 and then in the future create a own game using the Unreal Engine 4 (gradually I ve been learning things of this powerful editor).

    So back to the main topic, this is a moba with anime characters, so you can find a Sasuke as Jungler or a Blackrockshooter as Ad carry!... Well, let's begin!


    Characters:
    first champions/heroes.
    Icon Name Q W E R Model Status
    [​IMG] Mato Kuroi - Blackrockshooter (adc) [​IMG] [​IMG] [​IMG] [​IMG] 80%
    [​IMG] Monkey.D.Luffy - Captain (supp) [​IMG] 0%
    [​IMG] Alucard - Vlad III Draculea (adc) 1 2 3 4 5 0%
    [​IMG] Yuna - Sphere Hunter (adc) 1 2 3 4 5 0%
    [​IMG] Arturia Pendragon - Saber (top) [​IMG] 0%
    [​IMG] Sesshomaru - Lord Sesshomaru (top) [​IMG] [​IMG] [​IMG] [​IMG] 100%
    [​IMG] Sasuke - Uchiha Avenger (jg) [​IMG] [​IMG] [​IMG] [​IMG] 100%
    [​IMG] Jaken - Yokai (mid) 0%
    [​IMG] Tousen Kaname - Aizen's Commander (mid) 0%
    [​IMG] Saya Irino - Blackgoldsaw (jg) [​IMG] 0%
    [​IMG] Rider - Medusa (supp) 0%
    [​IMG] Mewtwo - Pokemon Hybrid (mid) [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 60%
    Any of the icons are subject to change without notice.


    Old Map screenshots:

    [​IMG]
    [​IMG]
    WC3ScrnShot_082716_151910_01.png
    WC3ScrnShot_082716_151920_02.png WC3ScrnShot_082716_151932_03.png WC3ScrnShot_082716_151949_04.png WC3ScrnShot_082716_151956_05.png WC3ScrnShot_082716_152008_06.png WC3ScrnShot_082716_152013_07.png WC3ScrnShot_082716_152019_08.png WC3ScrnShot_082716_152028_09.png WC3ScrnShot_082716_152124_10.png
     

    Attached Files:

    Last edited: Jan 22, 2017
  2. Heinvers

    Heinvers

    Arena Moderator

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    Try showing some images from your terrain. Currently it is quite lackluster in details.
     
  3. Trigger.edge

    Trigger.edge

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    I put some pics :V
     
  4. Hermit

    Hermit

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    I'm not a terrainer, but I think the terrain already looks good. However, those artificial cliffs in your first screenshot have really sharp edges. You should use a bit of "Smooth" from Terrain Palette on those cliffs to make them look more natural.
     
  5. Trigger.edge

    Trigger.edge

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    Thanks.

    That's why I seek for terrainer, because it does not give me "time" to highlight these details.

    Most of the time I'm writing the map script. ;)
     
  6. Trigger.edge

    Trigger.edge

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    Someone? T_T

    I really need this guys. :necry:
     
  7. Marjosh38

    Marjosh38

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    I think only.... It's already good.

    Add some destructible, props, special effects, & other stuff.

    But for me it already GOOD. Add some Environmental EFFECTS so that it can be look BETTER :D
     
  8. JaredVeatz

    JaredVeatz

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    Well, if it's still not good for then I'll do it!
     
  9. Trigger.edge

    Trigger.edge

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    Hi @JaredVeatz. Would you like to help with last terrain details?
     
  10. JaredVeatz

    JaredVeatz

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    Yes... if you're not in hurry
     
  11. Trigger.edge

    Trigger.edge

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    I've updated all the information I am now looking for a team:
    • Design assistant.
    • Spell asistant (GUI).
    • Object manager asistant.
    Read above for more information.
     
  12. Trigger.edge

    Trigger.edge

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    Come on guys?? I need help on this!!

    I will be updating the information progress in the coming days.
     
  13. Assassins-Creed

    Assassins-Creed

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    Hi, I would like to join as a GUI spell assistant.
     
  14. Trigger.edge

    Trigger.edge

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    Hi again @Assassins-Creed! and welcome, now you can choose any of the heroes from the list above.

    Edit: Once you've made your choice, I send you a map with the model and hero icons.
     
  15. apcrabnightlive

    apcrabnightlive

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    Are you open to suggestions? I could help you with some hero ideas.
     
  16. Trigger.edge

    Trigger.edge

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    Sure! for all people who want to help just send your ideas on this thread. But first check the Hero availability in the above list pls!

    EDIT: Whenever I get time off work, I will upload the models of each hero and icons of some abilities.
    _________________________________________________________________________________

    I am looking for a modeler...

    I need to implement this model to the map, but it uses a texture of 512x256, I need it to be 256x256, it also has a huge amount of animations. I try to reduce everything but the space that occupies in map is 360kb (much for me).

    I Need help on this!

    [​IMG]

    _________________________________________________________________________________

    New Terrain progress:
    It is open to suggestions

    [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    I updated the list of beta heroes
    Also it is open to suggestions
    1. Blackrockshooter
    2. Jeanne D. Arc - Ruler (Sup)
    3. Alucard
    4. Yuna
    5. Saber
    6. Sesshomaru
    7. Sasuke
    8. Jaken
    9. Tousen
    10. Blackgoldsaw
    11. Rider
    12. Mewtwo
    If you want to help make your hero and post it here, you can make the spell (GUI or Jass) or simply make a template, e.g:

    [​IMG]
     

    Attached Files:

    Last edited: Nov 17, 2016
  17. Trigger.edge

    Trigger.edge

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    Some progress:

     
  18. Chaosy

    Chaosy

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    Really loving some of those tiles :eek:
     
  19. Trigger.edge

    Trigger.edge

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    Oh! Thanks chaosy! I'm also loving doing it.

    Here a new preview:

    [​IMG][​IMG]
     
  20. Chaosy

    Chaosy

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    Say, how do you choose the heroes by the way? I do not know all the character but some of them seem a bit random.
    First you got super famous one like Luffy and then a side character like Rider from Fate.