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Animation Problam...

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Level 5
Joined
Oct 17, 2006
Messages
135
Hi and I thank you all :D
I really wanted that a villager could shoot, I have the gun and all that but I want do it like this: that the villager has like 15% chances to shoot the pistol while he is fighting please someone tell me how to do that thanks.
 
Level 4
Joined
Dec 10, 2004
Messages
66
You need to add a Shoot anim to the model, or the villager will use its normal attack anim (punch).

but if you think "the att anim is ok",
I would do it like following...
Create an abillity witch has a X% chance to be triggered. than create a trigger which says,

  • Event:
    --Whenever this abillity is triggert (is beeing cast)
  • Condition:
    --whatever you want
  • Action:
    --Attach the [Pistol Model] to right/left habndof the villager.
    --Play 3D (or area?) sound [shooting sound]
    --whait [about 0.5sec]
    --remove attachment from Villager
... maybe use the "Crittical Strike" Abillity, because, a pistol does more damage than a fist, doesn't it? ;-)
hope I could help.
G neX
 
Level 5
Joined
Oct 17, 2006
Messages
135
To Mechanical Man-
The problem is not to make em shoot with a skill or attach the pistol to his hand,
The problem is to make the villager shoot like in this model:
http://hiveworkshop.com/resources_new/models/2525/
Or to make him shoot like a rifleman.
and I know that you tried to explain to me how to do that with the animation transfer, I didn't understand you that's all :D
Now if you want to tell me how to do that again I am here :D

*edit* I'm not sure this is what you wanted...

View attachment 4200
 
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