- Time - Money Expires
- Player - Add City[2] to (Random player from CityPlayer[2]) Current Gold
- Set City[2] = (City[2] + 100)
- Neutral Building - Set Indiginous Settlement 0057 <gen> to City[2] gold
City = Integer Array holding ammount of income you gain for cities you control
Indiginous Settlement 0057 <gen> = A renamed and modelled gold mine
Basically what I am attempting to do is get it to change the gold amount of the gold mine so that you see "Income: 200" and that is the income for that particular town. (Constantly changing integer not 200) In this section of trigger I want it to when the timer expires add the amount to the players gold, increase the amount so he gets more next time the timer expires and then to adjust the gold mine so that the player knows the money he is getting from the particular city. My problem is with the Neutral Building command. In all three triggers I set up I basically used this same command.
- Neutral Building - Set Indiginous Settlement 0057 <gen> to City[2] gold
Also if I destroy the haunted gold mine on top of the settlement it reverts back to 0 gold which is what it is meant to do but wont go back up again when it is resettled or a turn passes.
Can anyone help? I'm stumped.