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Alpha messes up

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Level 7
Joined
Aug 31, 2005
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120
Why is it that on some units, alpha works fine, and then on other units, it screws up?

I've edited the alpha a lot on the Druid of the Talon skin (and raven), and it works fine.
But, when I do it on some other units, say the Eradar Warlock or Space Marine, all the alphaed area turns white.

Why?
 
yes. Transfer your model your skinning to mdl.
Open it with notepad and go look for this section:
}
Textures 3 {
Bitmap {
Image "Textures\BloodElf-SpellThief.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "",
ReplaceableId 2,
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
TwoSided,
static TextureID 1,
}
Layer {
FilterMode Blend,
TwoSided,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Additive,
Unshaded,
Unfogged,
static TextureID 2,
}
}
}
Now the start of the Material layers u see the option of none, change that to transparent to allow the alpha to work. I think I'm right...hopefully...
 
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