• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Alpha messes up

Status
Not open for further replies.
Level 7
Joined
Aug 31, 2005
Messages
120
Why is it that on some units, alpha works fine, and then on other units, it screws up?

I've edited the alpha a lot on the Druid of the Talon skin (and raven), and it works fine.
But, when I do it on some other units, say the Eradar Warlock or Space Marine, all the alphaed area turns white.

Why?
 
Level 45
Joined
Jun 3, 2005
Messages
6,982
yes. Transfer your model your skinning to mdl.
Open it with notepad and go look for this section:
}
Textures 3 {
Bitmap {
Image "Textures\BloodElf-SpellThief.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "",
ReplaceableId 2,
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
TwoSided,
static TextureID 1,
}
Layer {
FilterMode Blend,
TwoSided,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Additive,
Unshaded,
Unfogged,
static TextureID 2,
}
}
}
Now the start of the Material layers u see the option of none, change that to transparent to allow the alpha to work. I think I'm right...hopefully...
 
Status
Not open for further replies.
Top