- Joined
- Oct 7, 2024
- Messages
- 25
Hiya,
I'm currently working on an AI for my custom campaign and wanted some guidance on what y'all more experienced folk recommend in my circumstances as a new player. I've been looking at how other creators like Tomoraider made their AIs, and I saw that he used the built-in editor (or at least I believe). I am building an Orc enemy faction and am almost entirely using vanilla for simplicity, the exception being two custom versions of Blademaster and Farseer which I have saved in the mission. I saved the Object data from the map and uploaded it as seen in the 1st screenshot below, I just wanted to verify I took the right step since I couldn't find any clear resource on this. My 2nd screenshot is the hero tab. For the building tab, I have a bunch of stuff selected, but I also have pre-placed buildings on the map too, and when I import my AI in I don't think the computer recognizes it has those buildings. The wave system makes sense, but I wanted to reconcile these issues two issues since they are the biggest bottleneck. For reference I am testing using the World Editor test feature (Ctrl + F9). I was having weird things happen since my AI I've been testing is in player slot 5, but I've heard that in-editor testing is weird.
Sorry for the long post, but I wanted to describe my issues as clearly as possible if anyone can help. I would greatly appreciate it (My map inside the campaign editor appears blue too, but I intend on figuring that out when I have multiple maps built. If you can help with that too it would be appreciated, but for me baby steps is enough)
I'm currently working on an AI for my custom campaign and wanted some guidance on what y'all more experienced folk recommend in my circumstances as a new player. I've been looking at how other creators like Tomoraider made their AIs, and I saw that he used the built-in editor (or at least I believe). I am building an Orc enemy faction and am almost entirely using vanilla for simplicity, the exception being two custom versions of Blademaster and Farseer which I have saved in the mission. I saved the Object data from the map and uploaded it as seen in the 1st screenshot below, I just wanted to verify I took the right step since I couldn't find any clear resource on this. My 2nd screenshot is the hero tab. For the building tab, I have a bunch of stuff selected, but I also have pre-placed buildings on the map too, and when I import my AI in I don't think the computer recognizes it has those buildings. The wave system makes sense, but I wanted to reconcile these issues two issues since they are the biggest bottleneck. For reference I am testing using the World Editor test feature (Ctrl + F9). I was having weird things happen since my AI I've been testing is in player slot 5, but I've heard that in-editor testing is weird.
Sorry for the long post, but I wanted to describe my issues as clearly as possible if anyone can help. I would greatly appreciate it (My map inside the campaign editor appears blue too, but I intend on figuring that out when I have multiple maps built. If you can help with that too it would be appreciated, but for me baby steps is enough)


