Spell provides a decent amount of configuration and also serves as an example of how to use Bribe's Spell System!
Needs Fixed
Suggestions
- This would be extremely overkill, but it would be nice if you implemented a uniform distribution with the tornados instead of having it completely random
- Instead of calculating the damage for every picked unit, I would calculate it once right before you select all the tornados and just reference that variable everytime. It would also make the code slightly more readable
- Not sure why you store the tornado into a variable right before you kill it
all you ever do with it is kill it, so you can just refer to (Picked unit)
Status
Approved