- Joined
- Mar 16, 2018
- Messages
- 768
Will this work properly? It works for me but if neutral units (hostile and neutral)are above 500+(in World Editor i mean) and they dont spawn then.
Event:
Generic unit event: A unit Dies
Conditions:
Player Comparison: Owner of (triggering unit) is Neutral Hostile
Integer comparison: Custom value of (Triggering unit) > 0
Actions:
Custom script: local integer i = GetUnitTypeId(GetTriggerUnit())
Custom script: local integer ii = GetUnitUserData(GetTriggerUnit())
Wait 30.00 seconds
Custom script: call SetUnitUserData(CreateUnit(Player(12),i,GetLocationX(udg_Creep_Point[ii]),GetLocationY(udg_Creep_Point[ii]),270),ii)
Event:
Generic unit event: A unit Dies
Conditions:
Player Comparison: Owner of (triggering unit) is Neutral Hostile
Integer comparison: Custom value of (Triggering unit) > 0
Actions:
Custom script: local integer i = GetUnitTypeId(GetTriggerUnit())
Custom script: local integer ii = GetUnitUserData(GetTriggerUnit())
Wait 30.00 seconds
Custom script: call SetUnitUserData(CreateUnit(Player(12),i,GetLocationX(udg_Creep_Point[ii]),GetLocationY(udg_Creep_Point[ii]),270),ii)