I would want a duel system like the MMORPG RAN ONLINE HAS.
Below is the description(wc3 adoption):
Click the Interaction Abilities and choose DUEL on a Player/AI Hero
The Owner of the Hero requested for the duel will be notified and choose if he will accept/refuse your challenge.
Once accepted, a countdown will start and a ring of about 750 radius VISIBLE ONLY to the owner of duelling units will be created, with the center of the ring located between the two units.
The duel starts and their HP and Mana is restored full.However, ONLY the two units can be damaged by one another. Hostile creeps and player units cannot interrupt the battle. They can enter the ring (which is INVISIBLE to them) but neither cannot damage nor be affected by their skills. Same as the duelling units, the ONLY unit they can damage, even it is an AoE with effect(like freeze), is their opponent.
The duel will end IF and ONLY IF:
1. One Kills(Defeats) the other.
2. One Goes out the ring, which will result to a DRAW.
3. The owner of one of the units disconnects(of course).
4. A specific event causes it to end so. Unit with more HP left is considered the winner.
However, the defeated unit MUST not be killed nor be considered DEAD. After the duel, the HP and Mana is reverted to before the duel started but negative buffs will remain. (If a unit duelled with 10 HP and lose the fight with a kill-unit poison status that deals 10 HP dmg/sec then that unit will most probably DIE seconds after the duel)
So much on that... It's kinda long and my vJass experience and knowledge is not yet enough for this big system so i need to request this one for the geniuses out there.
(Oh, before i forgot, the party leader can also request another party leader for a PARTY duel, same rules though but with more units battling)
Below is the description(wc3 adoption):
Click the Interaction Abilities and choose DUEL on a Player/AI Hero
The Owner of the Hero requested for the duel will be notified and choose if he will accept/refuse your challenge.
Once accepted, a countdown will start and a ring of about 750 radius VISIBLE ONLY to the owner of duelling units will be created, with the center of the ring located between the two units.
The duel starts and their HP and Mana is restored full.However, ONLY the two units can be damaged by one another. Hostile creeps and player units cannot interrupt the battle. They can enter the ring (which is INVISIBLE to them) but neither cannot damage nor be affected by their skills. Same as the duelling units, the ONLY unit they can damage, even it is an AoE with effect(like freeze), is their opponent.
The duel will end IF and ONLY IF:
1. One Kills(Defeats) the other.
2. One Goes out the ring, which will result to a DRAW.
3. The owner of one of the units disconnects(of course).
4. A specific event causes it to end so. Unit with more HP left is considered the winner.
However, the defeated unit MUST not be killed nor be considered DEAD. After the duel, the HP and Mana is reverted to before the duel started but negative buffs will remain. (If a unit duelled with 10 HP and lose the fight with a kill-unit poison status that deals 10 HP dmg/sec then that unit will most probably DIE seconds after the duel)
So much on that... It's kinda long and my vJass experience and knowledge is not yet enough for this big system so i need to request this one for the geniuses out there.
(Oh, before i forgot, the party leader can also request another party leader for a PARTY duel, same rules though but with more units battling)