Hey,
I was looking across the forums and tutorials, but couldn't find anything that addressed my current bump in the road, so I'll make a new thread in case anyone else has this problem.
I made a model, it's very simple, just a spinning rock, (animation string: stand). I made this without any animation software, I just edited x,y,z coordinate triplets on the models .mdl file via notepad. Problem is I'm not sure how to properly create a death animation. My current death animation is just supposed to be like 3 brief frames of the model's animation sequence -- I was hoping this would create a cheap and dirty death animation, because I thought it would look like it disappeared, like in the blink of an eye it exploded or something (as 3 frames is very brief, right?) However, it has this terrible habit of standing around awkwardly for 5+ seconds before it disappears when it 'dies' in game. I even checked non-looping in magos model editor.
Has anyone else encountered a situation like this before?
Ideally, I want the rock to explode, and if anyone knows how I could rope in some in-game textures, like building explosion as part of its death animation, that would be so epic and more classy.
Thank you!
I was looking across the forums and tutorials, but couldn't find anything that addressed my current bump in the road, so I'll make a new thread in case anyone else has this problem.
I made a model, it's very simple, just a spinning rock, (animation string: stand). I made this without any animation software, I just edited x,y,z coordinate triplets on the models .mdl file via notepad. Problem is I'm not sure how to properly create a death animation. My current death animation is just supposed to be like 3 brief frames of the model's animation sequence -- I was hoping this would create a cheap and dirty death animation, because I thought it would look like it disappeared, like in the blink of an eye it exploded or something (as 3 frames is very brief, right?) However, it has this terrible habit of standing around awkwardly for 5+ seconds before it disappears when it 'dies' in game. I even checked non-looping in magos model editor.
Has anyone else encountered a situation like this before?
Ideally, I want the rock to explode, and if anyone knows how I could rope in some in-game textures, like building explosion as part of its death animation, that would be so epic and more classy.
Thank you!