- Joined
- Jun 20, 2017
- Messages
- 380
I have a few rounds in my map,
So if the current level is 4
It should give my unit a random ability between 1 and 3(You can only have 1 of these abilities).
Or when a round reaches 12/20/24/28/30
It should give my unit a random ability between 4 and 8(You can have all of these abilities, but when you reach those levels, 1 per level).
I tried to use @Pyrogasm method! https://www.hiveworkshop.com/threads/adding-random-non-duplicate-abilities.319691/
But the issue is that I cannot have more than one ability!
So if the current level is 4
It should give my unit a random ability between 1 and 3(You can only have 1 of these abilities).
Or when a round reaches 12/20/24/28/30
It should give my unit a random ability between 4 and 8(You can have all of these abilities, but when you reach those levels, 1 per level).
I tried to use @Pyrogasm method! https://www.hiveworkshop.com/threads/adding-random-non-duplicate-abilities.319691/
But the issue is that I cannot have more than one ability!
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Setup Champion Abilities
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Events
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Map initialization
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Conditions
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Actions
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Set VariableSet AbilityCodes_Champion[1] = War Stomp [King]
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Set VariableSet AbilityCodes_Champion[2] = Shockwave [King]
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Set VariableSet AbilityCodes_Champion[3] = Permanent Immolation [King]
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-------- --------
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Set VariableSet AbilityCodes_Champion[4] = Command Aura [King]
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Set VariableSet AbilityCodes_Champion[5] = Devotion Aura [King]
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Set VariableSet AbilityCodes_Champion[6] = Endurance Aura [King]
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Set VariableSet AbilityCodes_Champion[7] = Critical Strike [King]
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Set VariableSet AbilityCodes_Champion[8] = Evasion [King]
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Champion Abilities
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Events
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Conditions
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Actions
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For each (Integer Integer_ChampionAbilities) from 1 to 1, do (Actions)
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Loop - Actions
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Set VariableSet AbilityCodes_Champion[1] = AbilityCodes_Champion[(Random integer number between 1 and 3)]
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Set VariableSet AbilityCodes_Champion[2] = AbilityCodes_Champion[(Random integer number between 4 and 8)]
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[1] Not equal to AbilityCodes_Champion[2]
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AbilityCodes_Champion[2] Not equal to AbilityCodes_Champion[3]
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AbilityCodes_Champion[3] Not equal to AbilityCodes_Champion[1]
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Integer_CurrentLevel Equal to 4
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Then - Actions
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Unit - Add AbilityCodes_Champion[1] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[1])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[1] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[1])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[4] Not equal to AbilityCodes_Champion[5]
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AbilityCodes_Champion[5] Not equal to AbilityCodes_Champion[6]
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AbilityCodes_Champion[6] Not equal to AbilityCodes_Champion[7]
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AbilityCodes_Champion[7] Not equal to AbilityCodes_Champion[8]
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AbilityCodes_Champion[8] Not equal to AbilityCodes_Champion[4]
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Integer_CurrentLevel Equal to 12
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Then - Actions
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Unit - Add AbilityCodes_Champion[2] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[2] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[4] Not equal to AbilityCodes_Champion[5]
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AbilityCodes_Champion[5] Not equal to AbilityCodes_Champion[6]
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AbilityCodes_Champion[6] Not equal to AbilityCodes_Champion[7]
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AbilityCodes_Champion[7] Not equal to AbilityCodes_Champion[8]
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AbilityCodes_Champion[8] Not equal to AbilityCodes_Champion[4]
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Integer_CurrentLevel Equal to 20
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Then - Actions
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Unit - Add AbilityCodes_Champion[2] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[2] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[4] Not equal to AbilityCodes_Champion[5]
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AbilityCodes_Champion[5] Not equal to AbilityCodes_Champion[6]
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AbilityCodes_Champion[6] Not equal to AbilityCodes_Champion[7]
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AbilityCodes_Champion[7] Not equal to AbilityCodes_Champion[8]
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AbilityCodes_Champion[8] Not equal to AbilityCodes_Champion[4]
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Integer_CurrentLevel Equal to 24
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Then - Actions
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Unit - Add AbilityCodes_Champion[2] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[2] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[4] Not equal to AbilityCodes_Champion[5]
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AbilityCodes_Champion[5] Not equal to AbilityCodes_Champion[6]
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AbilityCodes_Champion[6] Not equal to AbilityCodes_Champion[7]
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AbilityCodes_Champion[7] Not equal to AbilityCodes_Champion[8]
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AbilityCodes_Champion[8] Not equal to AbilityCodes_Champion[4]
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Integer_CurrentLevel Equal to 28
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Then - Actions
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Unit - Add AbilityCodes_Champion[2] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[2] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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-------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AbilityCodes_Champion[4] Not equal to AbilityCodes_Champion[5]
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AbilityCodes_Champion[5] Not equal to AbilityCodes_Champion[6]
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AbilityCodes_Champion[6] Not equal to AbilityCodes_Champion[7]
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AbilityCodes_Champion[7] Not equal to AbilityCodes_Champion[8]
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AbilityCodes_Champion[8] Not equal to AbilityCodes_Champion[4]
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Integer_CurrentLevel Equal to 30
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Then - Actions
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Unit - Add AbilityCodes_Champion[2] to West Champion 0448 <gen>
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Game - Display to (All allies of Player 23 (Emerald).) for 10.00 seconds the text: ((((Name of West Champion 0448 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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-------- --------
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Unit - Add AbilityCodes_Champion[2] to East Champion 0447 <gen>
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Game - Display to (All allies of Player 24 (Peanut).) for 10.00 seconds the text: ((((Name of East Champion 0447 <gen>) + learned the |cffffcc00) + (Name of AbilityCodes_Champion[2])) + |r ability.)
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Else - Actions
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Set VariableSet Integer_ChampionAbilities = (Integer_ChampionAbilities - 1)
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