• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

actions (and other stuff) which cause SERIOUS problems

Status
Not open for further replies.
Level 6
Joined
Mar 18, 2005
Messages
153
i recently found out that "pan cammera if necessary" leads to a 100% playerdroprate under certain circumstates (which can hardly be detected).

another thing is the loops: the for integer A = 1 to XYZ may cause overlap bugs if 2 triggers run such loop at once. to avoid, use integer B and/or custom variables u made up urself for the loops.

another thing that leads to desync is found in final fantasy forever 1c and tides of blood. i got no clue which it is though. however playing those maps cause 100% chance to split u from your next dotagames (u get empty-model-signs: those purple-black cubes instead of certain doodads) so there are 2 games in the end: 1 for the normal players and 1 for those with the weird bug (yes even 2 can be isolated in that splitgame). this might cause trouble since many ppl use banlisttools in dota.
easy to fix though: just restart warcraft before playing a new map.

feel free to add more actions/issues which come with bugs.
 
Status
Not open for further replies.
Top